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Returning 35 results for 'bear being diffusing charm reading'.
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Magic Items
Ghosts of Saltmarsh
charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.
This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.
This charm has 3
Magic Items
The Book of Many Things
Spells
Sage's Signet (Bear);Bear
Very rare
Enlarge/Reduce, Polymorph
Sage's Signet (Hart);Hart
Very rare
Aura of Vitality, Mass Cure Wounds
Sage's Signet (Lion);Lion
Very rare
Destructive Wave, Fireball
Sage's Signet (Serpent);Serpent
Rare
Fear, Hex
Sage's Signet (Songbird);Songbird
Rare
Charm Person, Hypnotic Pattern
Sage's Signet (Wolf);Wolf
Very rare
Freedom of Movement, Pass without Trace
Monsters
The Wild Beyond the Witchlight
damage.
Spellcasting. Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm
made him the envy of many rival spellcasters.
Ringlerun has a good heart, but he’s easily distracted by intellectual pursuits. He would rather spend time in quiet contemplation or reading than in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
Dragonborn
Legacy
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Monsters
Curse of Strahd
vampire spawn under Strahd’s control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix C: Treasures Scattered throughout Barovia are ancient treasures that can be brought to bear against Strahd von Zarovich and his fell servants. The locations of three of them—the Tome of
Strahd, the Holy Symbol of Ravenkind, and the Sunsword—are determined by the results of the card reading in chapter 1. The other items can be acquired as characters discover their whereabouts during the course of the adventure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix C: Treasures Scattered throughout Barovia are ancient treasures that can be brought to bear against Strahd von Zarovich and his fell servants. The locations of three of them—the Tome of
Strahd, the Holy Symbol of Ravenkind, and the Sunsword—are determined by the results of the card reading in chapter 1. The other items can be acquired as characters discover their whereabouts during the course of the adventure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix C: Treasures Scattered throughout Barovia are ancient treasures that can be brought to bear against Strahd von Zarovich and his fell servants. The locations of three of them—the Tome of
Strahd, the Holy Symbol of Ravenkind, and the Sunsword—are determined by the results of the card reading in chapter 1. The other items can be acquired as characters discover their whereabouts during the course of the adventure.
Monsters
Waterdeep: Dungeon of the Mad Mage
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
. It vanishes when light is brought to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas.
Rats and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
day. If they’re indoors, he tries to charm or goad a character into inviting him inside (along with his vampire spawn, if they are present). Strahd and his minions never attack Ireena. These
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
day. If they’re indoors, he tries to charm or goad a character into inviting him inside (along with his vampire spawn, if they are present). Strahd and his minions never attack Ireena. These
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
day. If they’re indoors, he tries to charm or goad a character into inviting him inside (along with his vampire spawn, if they are present). Strahd and his minions never attack Ireena. These
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
can complete within the next nine days A supernatural gift manifesting as a charm (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide and “Archdevil Charms”) The benefit of a wish spell (with no exhaustion for using an effect other than duplicating another spell)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
can complete within the next nine days A supernatural gift manifesting as a charm (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide and “Archdevil Charms”) The benefit of a wish spell (with no exhaustion for using an effect other than duplicating another spell)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
can complete within the next nine days A supernatural gift manifesting as a charm (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide and “Archdevil Charms”) The benefit of a wish spell (with no exhaustion for using an effect other than duplicating another spell)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
would rather spend time in quiet contemplation or reading than in frivolous conversation. Alignment. Lawful good. Personality Trait. “Don’t talk to me. I’m reading.” Ideal. “Magic belongs only in the
.
Spellcasting. Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm person
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leather, rope, and bone. It combines a bear skull, deer antlers, and a saber-toothed tiger’s lower jaw. The object is in good condition, but it is worth only 10 gp. An oiled hide under the helmet wraps
Javor’s ornate greatsword of ancient Besilmer make. The sword’s grip is bound in worn leather that doesn’t look original, and is marked with sequential notches. Bear claws are tied to the pommel. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leather, rope, and bone. It combines a bear skull, deer antlers, and a saber-toothed tiger’s lower jaw. The object is in good condition, but it is worth only 10 gp. An oiled hide under the helmet wraps
Javor’s ornate greatsword of ancient Besilmer make. The sword’s grip is bound in worn leather that doesn’t look original, and is marked with sequential notches. Bear claws are tied to the pommel. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
would rather spend time in quiet contemplation or reading than in frivolous conversation. Alignment. Lawful good. Personality Trait. “Don’t talk to me. I’m reading.” Ideal. “Magic belongs only in the
.
Spellcasting. Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm person
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
would rather spend time in quiet contemplation or reading than in frivolous conversation. Alignment. Lawful good. Personality Trait. “Don’t talk to me. I’m reading.” Ideal. “Magic belongs only in the
.
Spellcasting. Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm person
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leather, rope, and bone. It combines a bear skull, deer antlers, and a saber-toothed tiger’s lower jaw. The object is in good condition, but it is worth only 10 gp. An oiled hide under the helmet wraps
Javor’s ornate greatsword of ancient Besilmer make. The sword’s grip is bound in worn leather that doesn’t look original, and is marked with sequential notches. Bear claws are tied to the pommel. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis, they notice depressions spaced along its base and a plaque reading, “Yield to Her Will.” A character who inspects the depressions and succeeds on a DC 14 Intelligence (Investigation) check
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queen’s Will (a type of supernatural gift






