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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
they bear an inexplicably intense hatred.
Young Topaz Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
bronze dragons, for whom they bear an inexplicably intense hatred.
Topaz Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected
Monsters
Curse of Strahd
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Cave Bear Den These caves smell like an animal den — not surprising, given that Qurrok keeps his cave bears here. 14a. Adult Cave Bears Two adult cave bears (use the polar bear statistics) rest
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Cave Bear Den These caves smell like an animal den — not surprising, given that Qurrok keeps his cave bears here. 14a. Adult Cave Bears Two adult cave bears (use the polar bear statistics) rest
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Cave Bear Den These caves smell like an animal den — not surprising, given that Qurrok keeps his cave bears here. 14a. Adult Cave Bears Two adult cave bears (use the polar bear statistics) rest
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
for details.) Whether one takes this myth literally or figuratively, one cannot deny that untold alien worlds exist within the subterranean reaches that bear the imprisoned dragon’s name—not just the
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
for details.) Whether one takes this myth literally or figuratively, one cannot deny that untold alien worlds exist within the subterranean reaches that bear the imprisoned dragon’s name—not just the
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
for details.) Whether one takes this myth literally or figuratively, one cannot deny that untold alien worlds exist within the subterranean reaches that bear the imprisoned dragon’s name—not just the
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifter’s personality
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifter’s personality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifter’s
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifter’s personality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifter’s
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifter’s
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Heat Breaker. The remains of the giant Elakdras bear the record of a magical ritual necessary to end a deadly heat wave
dragon lairs. There they run afoul of the feuding frost giants and other denizens as they try to retrieve the magical ritual.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Heat Breaker. The remains of the giant Elakdras bear the record of a magical ritual necessary to end a deadly heat wave
dragon lairs. There they run afoul of the feuding frost giants and other denizens as they try to retrieve the magical ritual.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Heat Breaker. The remains of the giant Elakdras bear the record of a magical ritual necessary to end a deadly heat wave
dragon lairs. There they run afoul of the feuding frost giants and other denizens as they try to retrieve the magical ritual.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor Arvandor is the ancient elven name for the home of the Seldarine, one of the realms on the Outer Plane of Arborea. It is a place where the unfettered passions of elves run free. Joy, lust
celebrating each other’s courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Travelers in the Mists Adventures in the Domains of Dread often indulge in a single domain’s distinctly frightful themes. But if you plan to run whole campaigns set in the Land of the Mists, creating
companions The characters in your adventures should feel special if they travel the Mists, as few have the courage to do so. When characters encounter travelers from other domains, those individuals should
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Travelers in the Mists Adventures in the Domains of Dread often indulge in a single domain’s distinctly frightful themes. But if you plan to run whole campaigns set in the Land of the Mists, creating
companions The characters in your adventures should feel special if they travel the Mists, as few have the courage to do so. When characters encounter travelers from other domains, those individuals should
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor Arvandor is the ancient elven name for the home of the Seldarine, one of the realms on the Outer Plane of Arborea. It is a place where the unfettered passions of elves run free. Joy, lust
celebrating each other’s courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor Arvandor is the ancient elven name for the home of the Seldarine, one of the realms on the Outer Plane of Arborea. It is a place where the unfettered passions of elves run free. Joy, lust
celebrating each other’s courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All






