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Returning 35 results for 'bear blessings diffusing chest release'.
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Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
empty wooden chest. This room once served as a bedchamber for Sir Vladimir Horngaard and Sir Godfrey Gwilym. The bear and the dire wolf are stuffed and harmless. Looters ransacked the chest long ago, leaving nothing of value.
. Two large animals flank the double doors. One is a brown bear standing on its hind legs, its claws outstretched. The other is a dire wolf, its face frozen in an evil snarl. Near the wolf lies an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the magical trap teleports the character making the check inside the locked chest, whereupon the character is restrained. The chains holding the chest then release it into the water, where it sinks to
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
click sounds from within the lid as the clamps around the key release. Any character who climbs inside a chest and closes its lid can turn its golden key with ease. If a chest’s key is turned while the
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Second Floor This level of the tower has an 80-foot-high ceiling and tall, slender windows set with panes of stained glass. Furnishings include a giant-sized bed and an enormous wooden chest sealed
by an arcane lock spell. Stone shelves protrude from the walls at heights of 20, 40, and 60 feet, and these shelves bear the weight of Zephyros’s vast collection of journals (see “Treasure”). Floating
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their caves and wait for enemies to come to them. Once they enter combat, the giants pursue enemies that attempt to flee. The Blue Bear tribe shares Kayalithica’s belief that civilization is a blight on
the land. The Uthgardt stalk the foothills of the Graypeaks and hunt wild game in Delimbiyr Vale. They also occupy several caves within Deadstone Cleft and look after the stone giants’ cave bear pets
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee’s wealth is hidden in an iron chest. Walled in with large, unmortared fieldstones that match the walls, the chest is hidden in a niche in the basement. Finding the niche requires a
successful DC 10 Intelligence (Investigation) check. If the characters promised to return Javor’s treasure, the revenant pulls the chest out and remains to identify his property. Once the characters return his
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can’t say
what disaster brought their glorious civilization to an end, but elves, humans, mind flayers, and the kuo-toan gods bear the brunt of their blame. From the lands and seas of the surface, the kuo-toa
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
release the owlbears and the two-headed owlbear to take on the characters, then flee to alert the rest of the laboratory section of the temple (areas 1 through 23). If the owlbears or their two-headed kin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
grimlocks are humans, dwarves, halflings, tieflings, and gnomes who were kidnapped from Skullport and Waterdeep. They all bear similar wounds, with the skin peeled outward. Spider Eggs If the party is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Beyond that, a bag might contain anything: tools, mementos, items for trade, or merely curios the giant wanted to bring along. Some possible contents are: A live pig Three bear skins Longsword
wrapped in a blood-caked cloak (used as a knife) Keg of ale Caged halfling (for amusement) Chest full of broken window glass Human’s backpack filled with coins Skull of an owlbear Large bundle of dry wood
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
200 gp). The chest contains 980 cp, 320 sp, and 400 gp. 3. Dormitory Here twelve young hill giants (use the orc statistics) are rollicking; beefy smacks, and shouts, laughter can easily be heard through
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
needs the new lock for his treasure chest in area 8. Kill the Blob (see area 3). If the characters provide Hark with proof of the black pudding’s demise, he releases all the villagers into their custody.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked tribute chest. It takes a successful DC 15 Dexterity check using thieves’ tools to open the chest
dagger is of drow manufacture (see the “Drowcraft Items” sidebar in appendix B). The crude litters that the troglodytes use to bear these goods are propped up against the cave wall.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. In the center of the image is a triangle pointing downward. An earth elemental looms over a group of warriors. A triangle pointing downward with a horizontal line through it is carved into its chest
attack the characters. The exact timing of this event is left to you, but the characters should be given enough time to take a crack at solving the puzzle. The characters can also release the elementals
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or swimming). Using poison, usually harvested from vermin such as centipedes and spiders. They might extract the poison and use it on their weapons, or leave a chest or a clay pot full of the vermin in
obvious places as false “treasure,” prompting intruders to open the container and release a swarm. In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
boxed text aloud: Silk pillows and discarded robes surround a central two-foot-high table attached to the floor. At the back of the room, a small wooden chest is built into the wall.
The inside lid of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron railings that enclose the balcony are sturdy and shaped to look like webs.
Decor. Hanging on the walls between six sets of double doors are steel shields that bear web-like and spider-like designs
90 feet, it opens into a damp, soot-stained natural cave roughly 30 feet wide by 60 feet long. Buried under the soot in a corner of the cave is a swollen wooden chest. Treasure. The chest is unlocked
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
alerted to intruders, Thurstwell has locked the puzzle box in the iron chest and tucked the key into his robe pocket. Thurstwell commands several imp spies who enter and leave his room through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
of the hammocks.
Three lizardfolk warriors occupy the hammocks. The chest and its contents are their property. The lizardfolk were provided by the chieftain of their clan to help ensure that the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a great many sacrifices to function. Tabaxi thieves might try to steal the jewel and bear it safely back to Maztica, perhaps trading it for the release of enslaved loved ones. Conversely, a villain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
strength. 7. Guest Cavern A torch-lit place adorned with tapestries, this comfortable chamber has skins and hides covering the floor and a bed heaped with soft pelts. Furnishings include a chest, a bag
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of various ages and size, but two of them bear cages. Each cage contains four humans, and you recognize four of them, by their uniform, as the soldiers you were sent to rescue.
A tall lizardfolk
peaceful resolution. If the party approaches peacefully and succeeds on some DC 15 Charisma (Persuasion) checks, they might convince the lizardfolk to release the prisoners if the party defeat the rot trolls for them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 × 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) approaches from area V9, both arriving at the same time. They try to kill intruders on sight. If more than two intruders are visible, the verbeeg whistles for the cave bear, which arrives
use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruby is fake, worthless, and magically trapped to release a violent electric shock. W2: Lolth Shrine This semicircular chamber forms a natural alcove. Shelves carved into the wall from floor to ceiling
first holds a cyclops; the second holds a dead elf; the third holds a bugbear slumped against a bench; and the fourth holds a hunched, gray-skinned figure in robes. A worn chest sits along the room’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
brought to bear in the Court of the White Bull sometimes goes awry, and the use of magic items and spells is forbidden in the area. The Trades Ward uses green and purple as its colors, and its mascot
is the mimic. This tradition supposedly arose because when mascots were first chosen, the Trades Ward took a chest of gold as its own — and was roundly mocked by citizens of other wards for not picking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). This room’s ceiling is 30 feet high. The walls to the left and right of the entrance bear small bas-reliefs of a new moon, a waning moon, a half moon, and a waxing moon. When the moon reaches one of
his key to area 7 and the key to his chest in the mouth of a mounted deer head whenever these keys aren’t on his person. Chest. A wooden chest sits beneath the bed in this room. It can be unlocked with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
), Wyllow will share this information with them. Treasure. The gold key in Wyllow’s possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
niche carved into the southeast wall holds a small wooden chest bearing painted images of worms burrowing out of the ground. Set into the chest is a magic lock whose tumblers adjust to confound
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
skills in return for food or spare coins. 61–62 A warforged leaning on a wooden staff carries on a conversation with the docent attached to its chest. 63–64 A human pickpocket circulates among the
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across it. At the foot of each bed is a stone chest next to a stack of five sealed copper kegs. The room is heated and illuminated by glowing coals in stone braziers.
This bedchamber is set aside for
: This unlit room contains four alcoves on the north wall and four on the south wall. Inside each alcove is an iron chest.
The pointed teeth of a raised iron portcullis jut from the ceiling of each






