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Returning 35 results for 'bear bridge diffusing construct restraint'.
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Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
magic-items
Forgotten Realms: Adventures in Faerûn
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
. The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
Mod
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bear the characters’ weight, it is fragile. Damaging the Bridge. Each 5-foot segment of the bridge is a Large object with AC 15, 10 hit points, vulnerability to lightning damage, and immunity to poison
. The Whisker A long and narrow span of wiry metal forms a bridge across a hollow in the Spire. Other metallic protrusions jut from the vertical walls.
This 200-foot-long, 5-foot-wide bridge connects
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bear the characters’ weight, it is fragile. Damaging the Bridge. Each 5-foot segment of the bridge is a Large object with AC 15, 10 hit points, vulnerability to lightning damage, and immunity to poison
. The Whisker A long and narrow span of wiry metal forms a bridge across a hollow in the Spire. Other metallic protrusions jut from the vertical walls.
This 200-foot-long, 5-foot-wide bridge connects
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bear the characters’ weight, it is fragile. Damaging the Bridge. Each 5-foot segment of the bridge is a Large object with AC 15, 10 hit points, vulnerability to lightning damage, and immunity to poison
. The Whisker A long and narrow span of wiry metal forms a bridge across a hollow in the Spire. Other metallic protrusions jut from the vertical walls.
This 200-foot-long, 5-foot-wide bridge connects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
, and his early years struggling as a brewer, metalsmith, and stonecarver. 11b. Prospecting Years Frescoes. Stone panels set into the north and south walls bear frescoes and Dwarvish runes.
Displays
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
, and his early years struggling as a brewer, metalsmith, and stonecarver. 11b. Prospecting Years Frescoes. Stone panels set into the north and south walls bear frescoes and Dwarvish runes.
Displays
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
, and his early years struggling as a brewer, metalsmith, and stonecarver. 11b. Prospecting Years Frescoes. Stone panels set into the north and south walls bear frescoes and Dwarvish runes.
Displays
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
what remains of that structure doesn’t look safe.
Two iron cages hang from beams that extend southeast off the lower bridge. One of the cages twirls on its heavy iron chain as a flurry of black
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
what remains of that structure doesn’t look safe.
Two iron cages hang from beams that extend southeast off the lower bridge. One of the cages twirls on its heavy iron chain as a flurry of black
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
what remains of that structure doesn’t look safe.
Two iron cages hang from beams that extend southeast off the lower bridge. One of the cages twirls on its heavy iron chain as a flurry of black
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings. Lonelywood’s timber is taken by cart to be sold in other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings. Lonelywood’s timber is taken by cart to be sold in other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and docks bear carvings of dragons, lions, and goats that pay deference to the family’s crest, which featured a chimera. Roughly half of Lonelywood’s able-bodied residents trawl the lake for
knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings. Lonelywood’s timber is taken by cart to be sold in other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wearing ritual garb to pass.
2 Cast Slow on and aid in apprehending anyone who touches a city’s prized relic.
3 Destroy a dam or bridge at the command of one bearing a ruler’s medallion
Stone Golems
Stone Golem Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 20 +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wearing ritual garb to pass.
2 Cast Slow on and aid in apprehending anyone who touches a city’s prized relic.
3 Destroy a dam or bridge at the command of one bearing a ruler’s medallion
Stone Golems
Stone Golem Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 20 +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wearing ritual garb to pass.
2 Cast Slow on and aid in apprehending anyone who touches a city’s prized relic.
3 Destroy a dam or bridge at the command of one bearing a ruler’s medallion
Stone Golems
Stone Golem Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 20 +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
belch clouds of deadly poison. An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit
adamantine. Iron Golem
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (−1)
CON
20 (+5)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Golem Stone golems display great variety in shape and form, cut and chiseled from stone to appear as tall, impressive statues. Though most bear humanoid features, stone golems can be carved in
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (−1)
CON
20 (+5)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
belch clouds of deadly poison. An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit
adamantine. Iron Golem
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (−1)
CON
20 (+5)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Golem Stone golems display great variety in shape and form, cut and chiseled from stone to appear as tall, impressive statues. Though most bear humanoid features, stone golems can be carved in
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (−1)
CON
20 (+5)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear






