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Returning 35 results for 'bearing before down changes remove'.
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Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows
Magic Items
Forgotten Realms: Adventures in Faerûn
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
the course of 365 days. During that time, the transformation is purely cosmetic; these cosmetic changes slowly fade if you end Attunement to the crown before completing the transformation. When the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Transmute"}. The transmuter casts alter self or changes the benefit of Transmuter’s Stone if bearing the stone.
Transmuter’s Stone. The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of
Vargouille
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so
undoes the changes made to the target by the curse.
Stunning Shriek. The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
Magic Items
Strixhaven: A Curriculum of Chaos
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
Monsters
Van Richten’s Guide to Ravenloft
Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.
Bite (Costs 3 Actions). The loup garou changes into hybrid or dire wolf
garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17 Constitution saving throw. On a success, the curse is
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren’t considered magical in nature (and therefore can’t be
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
block could represent a sapient alien if you raise its Intelligence and Charisma to 10 or so. It’s usually best to leave its Strength, Dexterity, and Constitution scores alone, as changes to these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
leading to the city council’s conference rooms are two heavily armored Knights of Solamnia on horseback. One of them holds a banner bearing a prominent rose emblem.
The two knights here are Undead
soldiers. They use the wight stat block with the following changes: They wear plate armor and have AC 18. They don’t have the Sunlight Sensitivity trait. The wights refuse to speak, and their armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed—even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
-foot radius for 10 minutes whenever you use it. 5 Your dragonmark tingles and changes color for a moment when you’re within 10 feet of someone with the same mark. 6 When you use your dragonmark, it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
hit points or fewer; a Remove Curse spell suppresses Forced Transformation for 1 hour. Reduced Gravity Objects and creatures take half as much damage from falls. Creatures can jump twice as far as normal.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
-like, fortune-telling cards, each one bearing one of the following symbols: Crowns. The portentous cards of the high deck are marked with crowns but are not themselves a suit. The figures on these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
tattoo and instructs the characters to head through the back of the lobby’s statue. Now bearing the club’s mark, the characters can see the entrance to Dragon’s Pride: What was once a solid statue now
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on this level, the image changes to appear as that character, even if the character is later raised from the dead. A dispel magic spell that targets the image causes it to disappear for 1 hour. A
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
geas spell cast by Halaster compels Zorak to hunt down and destroy the creature bearing the death mark, singling out that target above all others. Zorak knows the exact location of the marked creature
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
dragonnels flee if their riders are defeated. Wasteland Dragonnel. The coppery dragonnel is entangled in a net. A character who warily approaches the dragonnel can remove the net by succeeding on a DC 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
caregiver rides a companion into combat, not much actually changes. The caregiver and companion still each act on the same turn, and the caregiver must use their bonus action to direct the companion to
creature can’t give the companion commands. If a companion rampages while bearing a rider, that rider counts as being within 5 feet of the companion when determining which creature the companion attacks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curtains of moss and ivy are numerous bookshelves bearing ancient tomes, and built into one of the bookcases is a tall oval mirror in a wooden frame. Flickering candlelight emanates from the eye sockets of
of Bavlorna’s cottage (see chapter 2). Rolltop Desk. This desk contains quills, ink, a human skull fashioned into a lantern, a treasure (see “Treasure” below), and a rolled-up wanted poster bearing a
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Lyrandar tightly controls individuals bearing such a mark; given that the former pilot wasn’t a member of House Lyrandar, it’s more likely than not that the ship can be controlled by someone without the
a harness. As a Utilize action, a creature can make a DC 11 Strength (Athletics) check to remove the harness, safely doing so without falling on a successful check. When a creature without a harness
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
the adventurer tried to remove from the chest. Written in flowing script, the letter reads as follows: My most pathetic servant,
I am not a messiah sent to you by the Dark Powers of this land. I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
save DC 14):
At will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day each: awaken (as an action), plane shift (self only)
Bonus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
statues, the undead bulette erupts from the floor and attacks all creatures in the room. This creature is a bulette, with these changes: It is undead and has 125 hit points. It has vulnerability to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. The tadpole grows as it devours the humanoid’s brain, attaching to the victim’s brain stem and becoming its new brain. Over the course of a week, the humanoid body changes form, and a new mind
flayer comes into being. The emergent mind flayer often retains a few dim memories from its previous form, but these vague recollections seldom have any bearing on its new life as a brain-eating monster.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
proficiency bonus + the Vistana’s Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It doesn’t end when the target dies. If a cursed
this curse ends, the Vistana takes 1d6 psychic damage. The target’s appearance changes in a sinister yet purely cosmetic way. For example, the curse can place a scar on the target’s face, turn the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and
attuning to the sword changes the character irrevocably (see the item’s description in Appendix C). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
changes: She has AC 19 (natural armor). She speaks Common and Primordial. She can move across difficult terrain made of stone without expending extra movement. She has the following trait: Treasure
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Stonky’s scheme. Further Investigation Characters who offer to investigate the Barn Door are initially denied access, since visitors to Candlekeep are not permitted to enter the Inner Ward. Then a sudden new development changes everything.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
statistical changes: Otto is Large and has 104 (16d10 + 16) hit points. It has a Strength score of 18 (+4), and its bite attack deals 11 (2d6 + 4) piercing damage on a hit. Otto turns invisible and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further






