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Returning 35 results for 'bearing build defusing chain replace'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
as a fighting platform for up to four Small people. Ogre howdahs are most often seen bearing bow- and spear-wielding goblin;goblins into battle, or perhaps kobold;kobolds or deep gnome (svirfneblin
of them learn to carry out specialized missions. The names they are given—the ogre battering ram;battering ram, the ogre bolt launcher;bolt launcher, the ogre chain brute;chain brute, and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hanging from a chain around the blackguard’s neck
8
Glaive adorned with a length of cloth bearing the words “I choose violence”
Smite. Immediately after the blackguard
Monsters
Bigby Presents: Glory of the Giants
Blood Rune. The fomorian has a blood rune inscribed on an effigy or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Multiattack. The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear. Melee or Ranged
emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Monsters
Mordenkainen's Fiendish Folio Volume 1
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
Monsters
Storm King's Thunder
a saving throw, it can choose to succeed instead.Multiattack. Slarkrethel makes three tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon Attack: +17
, sending
2/day each: control weather (cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Niranjan Darklord: Sarthak Hallmarks: Asceticism, brainwashing, shadows An island chain that once belonged to the domain of Kalakeri, the Ashram of Niranjan was a vibrant vihara, or monastery, for
sadhu (holy figure) Niranjan. In truth, Niranjan is Sarthak, a wicked bronze dragon who send agents into the Mists bearing his philosophical writings. These works promise escape and peace to any who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Niranjan Darklord: Sarthak Hallmarks: Asceticism, brainwashing, shadows An island chain that once belonged to the domain of Kalakeri, the Ashram of Niranjan was a vibrant vihara, or monastery, for
sadhu (holy figure) Niranjan. In truth, Niranjan is Sarthak, a wicked bronze dragon who send agents into the Mists bearing his philosophical writings. These works promise escape and peace to any who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crashing bolt of lightning. When he does deign to manifest in the mortal world, Keranos prefers the form of a stout, bearded, male human wearing a purple loincloth girdled in a mithral chain belt with
a clasp in the form of a dragon’s skull. His bearing is upright and stern, with a clipped, brusque way of speaking. Particularly clever plans and observations bring a hint of a smile to his face
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crashing bolt of lightning. When he does deign to manifest in the mortal world, Keranos prefers the form of a stout, bearded, male human wearing a purple loincloth girdled in a mithral chain belt with
a clasp in the form of a dragon’s skull. His bearing is upright and stern, with a clipped, brusque way of speaking. Particularly clever plans and observations bring a hint of a smile to his face
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crashing bolt of lightning. When he does deign to manifest in the mortal world, Keranos prefers the form of a stout, bearded, male human wearing a purple loincloth girdled in a mithral chain belt with
a clasp in the form of a dragon’s skull. His bearing is upright and stern, with a clipped, brusque way of speaking. Particularly clever plans and observations bring a hint of a smile to his face
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Niranjan Darklord: Sarthak Hallmarks: Asceticism, brainwashing, shadows An island chain that once belonged to the domain of Kalakeri, the Ashram of Niranjan was a vibrant vihara, or monastery, for
sadhu (holy figure) Niranjan. In truth, Niranjan is Sarthak, a wicked bronze dragon who send agents into the Mists bearing his philosophical writings. These works promise escape and peace to any who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
ft., one target. Hit: 17 (3d10 + 1) piercing damage.
Ogre Chain Brute An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes off their feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
ft., one target. Hit: 17 (3d10 + 1) piercing damage.
Ogre Chain Brute An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes off their feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
ft., one target. Hit: 17 (3d10 + 1) piercing damage.
Ogre Chain Brute An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes off their feet
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Elemental Evil. Perhaps Invido has used the Cult of Evil Fire as a way of consolidating his support and influence. If you have access to Glory of the Giants, you can replace the commander of the fire giant search party with a fire giant of evil fire.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Elemental Evil. Perhaps Invido has used the Cult of Evil Fire as a way of consolidating his support and influence. If you have access to Glory of the Giants, you can replace the commander of the fire giant search party with a fire giant of evil fire.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach, three humanoid heads stick out of the holes, each covered in putrid flesh and gnashing on an iron bit bolted to a chain bridle.
The gnashing heads belong to three zombies that are chained to a
33 or more can lift the door. The zombies attack any creatures they can reach. Withers and his tomb dwarves replace destroyed zombies within 24 hours.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Karametra’s champions build community, advance civilization, and bestow bounty wherever they go in the name of their god. Karametra seeks to provide for all, end famine and
table suggests a few adventures the god’s champions might involve themselves in. Karametra’s Quests d6 Adventure Goal
1 Plant a fruit-bearing tree where one has never grown.
2 Save a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach, three humanoid heads stick out of the holes, each covered in putrid flesh and gnashing on an iron bit bolted to a chain bridle.
The gnashing heads belong to three zombies that are chained to a
33 or more can lift the door. The zombies attack any creatures they can reach. Withers and his tomb dwarves replace destroyed zombies within 24 hours.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Elemental Evil. Perhaps Invido has used the Cult of Evil Fire as a way of consolidating his support and influence. If you have access to Glory of the Giants, you can replace the commander of the fire giant search party with a fire giant of evil fire.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach, three humanoid heads stick out of the holes, each covered in putrid flesh and gnashing on an iron bit bolted to a chain bridle.
The gnashing heads belong to three zombies that are chained to a
33 or more can lift the door. The zombies attack any creatures they can reach. Withers and his tomb dwarves replace destroyed zombies within 24 hours.






