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Monsters
Storm King's Thunder
Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers
, so does his business, so he takes strides to protect the compound.
Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”
Bond
races
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
races
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
. Dragonmark. Decide whether your character bears one of the mystical marks associated with the dragonmarked houses. Background. Choose the house agent background if your character has devoted themself to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
. Dragonmark. Decide whether your character bears one of the mystical marks associated with the dragonmarked houses. Background. Choose the house agent background if your character has devoted themself to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Player’s Handbook and learn here how Eberron has affected that species’ development
. Dragonmark. Decide whether your character bears one of the mystical marks associated with the dragonmarked houses. Background. Choose the house agent background if your character has devoted themself to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
To the south, violet flame lights the sky. At its center, a solid
island rises, its stone foundations riddled with monstrous bones. The island bears an ominous temple, windows alight with otherworldly violet flame. As you watch, the undead dragon ridden by Lord Soth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
To the south, violet flame lights the sky. At its center, a solid
island rises, its stone foundations riddled with monstrous bones. The island bears an ominous temple, windows alight with otherworldly violet flame. As you watch, the undead dragon ridden by Lord Soth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
To the south, violet flame lights the sky. At its center, a solid
island rises, its stone foundations riddled with monstrous bones. The island bears an ominous temple, windows alight with otherworldly violet flame. As you watch, the undead dragon ridden by Lord Soth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Tilbee. A few months ago, they startled some workers in the south fields. No one could fathom how the two bears crept into the compound unseen, spurring rumors that they were gifts from the Earth
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Tilbee. A few months ago, they startled some workers in the south fields. No one could fathom how the two bears crept into the compound unseen, spurring rumors that they were gifts from the Earth
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Tilbee. A few months ago, they startled some workers in the south fields. No one could fathom how the two bears crept into the compound unseen, spurring rumors that they were gifts from the Earth
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
nearly 8 feet across, a wooden fork as big as a pitchfork, and a mug of bronze as large as a barrel, with handles shaped like a dragon’s wings. The platter is worth 750 gp and weighs 75 pounds. The mug is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
nearly 8 feet across, a wooden fork as big as a pitchfork, and a mug of bronze as large as a barrel, with handles shaped like a dragon’s wings. The platter is worth 750 gp and weighs 75 pounds. The mug is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, shedding cold blue light. Mounted on the walls of the lodge are the severed heads of polar bears, giant walruses, young white dragons, and remorhazes. A long wooden table and four smaller round tables
nearly 8 feet across, a wooden fork as big as a pitchfork, and a mug of bronze as large as a barrel, with handles shaped like a dragon’s wings. The platter is worth 750 gp and weighs 75 pounds. The mug is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
encounters easier. It also bears remembering that the villains are meant to be thwarted, not killed, and they are rarely spoiling for a fight. Adventurers who get in over their heads can be knocked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
encounters easier. It also bears remembering that the villains are meant to be thwarted, not killed, and they are rarely spoiling for a fight. Adventurers who get in over their heads can be knocked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
encounters easier. It also bears remembering that the villains are meant to be thwarted, not killed, and they are rarely spoiling for a fight. Adventurers who get in over their heads can be knocked
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Read or paraphrase the following text when a character investigates: A group of a dozen lizardfolk cheer as one among them strains, then hefts a barrel-sized boulder over her head. She holds it for a
Ability Check 1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Read or paraphrase the following text when a character investigates: A group of a dozen lizardfolk cheer as one among them strains, then hefts a barrel-sized boulder over her head. She holds it for a
Ability Check 1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Read or paraphrase the following text when a character investigates: A group of a dozen lizardfolk cheer as one among them strains, then hefts a barrel-sized boulder over her head. She holds it for a
Ability Check 1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
retains much of her inquisitiveness and wry humor. Bag of Nails has gone senile and is described in area 7. OLD OMUAN
The Omuans wrote in Old Omuan, a cuneiform script that bears little resemblance to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
retains much of her inquisitiveness and wry humor. Bag of Nails has gone senile and is described in area 7. OLD OMUAN
The Omuans wrote in Old Omuan, a cuneiform script that bears little resemblance to






