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Returning 35 results for 'bears because driven construct reason'.
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Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
Magic Items
Forgotten Realms: Heroes of Faerûn
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
. The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
Mod
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen's Fiendish Folio Volume 1
metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending
material is coughed up.
Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures only when driven by hunger and a lack of safer options. After securing a meal of whatever
Monsters
Dragonlance: Shadow of the Dragon Queen
target.Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes — and they lost. The gods were slain or driven into exile, leaving Athas under the dominion of elemental beings who took little interest in the affairs of mortals. In the grim age that
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes — and they lost. The gods were slain or driven into exile, leaving Athas under the dominion of elemental beings who took little interest in the affairs of mortals. In the grim age that
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes — and they lost. The gods were slain or driven into exile, leaving Athas under the dominion of elemental beings who took little interest in the affairs of mortals. In the grim age that
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the construct’s inner supports and mechanisms can be glimpsed.
Emberosa. This female
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Torm’s forgiveness. Regional Effects The Terminus Level has been warped by Fazrian’s presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Torm’s forgiveness. Regional Effects The Terminus Level has been warped by Fazrian’s presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Torm’s forgiveness. Regional Effects The Terminus Level has been warped by Fazrian’s presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with Asmodeus, the ruler of the Nine Hells, and commands draconic devils called abishais as her agents. Each type of abishai bears the coloring of one of Tiamat’s five heads. Across many worlds, Tiamat
is worshiped as a god, with clerics at her disposal. Mortals who covet wealth and power pledge their lives to the dragon queen. Tiamat can send a fragment of her power to the Material Plane, which manifests as a titanic, five-headed dragon driven by rampaging greed.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with Asmodeus, the ruler of the Nine Hells, and commands draconic devils called abishais as her agents. Each type of abishai bears the coloring of one of Tiamat’s five heads. Across many worlds, Tiamat
is worshiped as a god, with clerics at her disposal. Mortals who covet wealth and power pledge their lives to the dragon queen. Tiamat can send a fragment of her power to the Material Plane, which manifests as a titanic, five-headed dragon driven by rampaging greed.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with Asmodeus, the ruler of the Nine Hells, and commands draconic devils called abishais as her agents. Each type of abishai bears the coloring of one of Tiamat’s five heads. Across many worlds, Tiamat
is worshiped as a god, with clerics at her disposal. Mortals who covet wealth and power pledge their lives to the dragon queen. Tiamat can send a fragment of her power to the Material Plane, which manifests as a titanic, five-headed dragon driven by rampaging greed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
Urnrayle, the Prophet of Earth, chose the long-wrecked fortifications of Tyar-Besil as the headquarters of his cult for this very reason.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
Urnrayle, the Prophet of Earth, chose the long-wrecked fortifications of Tyar-Besil as the headquarters of his cult for this very reason.






