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Returning 35 results for 'beast balm diffusing cleansing reading'.
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Monsters
Locathah Rising
;{"diceNotation":"6d6","rollType":"roll","rollAction":"Balm of the Summer Court"} of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The
unoccupied space they can see.Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with
Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
;
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd, the Holy Symbol of Ravenkind, and the Sunsword The identity of a powerful ally in the fight against Strahd This card reading can make the adventure different each time you play it. At some point
during the adventure, the characters are likely to meet Madam Eva, the old Vistani seer (see chapter 2, area G), who can perform the same card reading for them. Characters can also have Ezmerelda
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
form using a bonus action on their turn.
Amble’s game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd, the Holy Symbol of Ravenkind, and the Sunsword The identity of a powerful ally in the fight against Strahd This card reading can make the adventure different each time you play it. At some point
during the adventure, the characters are likely to meet Madam Eva, the old Vistani seer (see chapter 2, area G), who can perform the same card reading for them. Characters can also have Ezmerelda
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd, the Holy Symbol of Ravenkind, and the Sunsword The identity of a powerful ally in the fight against Strahd This card reading can make the adventure different each time you play it. At some point
during the adventure, the characters are likely to meet Madam Eva, the old Vistani seer (see chapter 2, area G), who can perform the same card reading for them. Characters can also have Ezmerelda
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
level (6 slots): magic missile, shield, sleep
2nd level (4 slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
level (6 slots): magic missile, shield, sleep
2nd level (4 slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
level (6 slots): magic missile, shield, sleep
2nd level (4 slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast. A player who wants to spend a plot point in this way should take a minute to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast. A player who wants to spend a plot point in this way should take a minute to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast. A player who wants to spend a plot point in this way should take a minute to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
door to the librarian’s room (area T15). Pushing on the door causes it to swing outward. T14: Reading Room Domenico Cava Two brothers and their associates infiltrated Talhundereth
and are trying to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
door to the librarian’s room (area T15). Pushing on the door causes it to swing outward. T14: Reading Room Domenico Cava Two brothers and their associates infiltrated Talhundereth
and are trying to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
door to the librarian’s room (area T15). Pushing on the door causes it to swing outward. T14: Reading Room Domenico Cava Two brothers and their associates infiltrated Talhundereth
and are trying to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover






