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Returning 35 results for 'beast bards diffusing circle ruin'.
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Monsters
Thieves’ Gallery
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
child, and she guards her adoptive community with nature’s ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Monsters
Locathah Rising
, control water*, dominate beast, freedom of movement*, watery sphere5th level (2 slot): conjure elemental*, maelstrom,scrying*, tree stride6th level (1 slot): heal7th level (1 slot): plane shift
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
2
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2nd
+2
Wild Shape, Druid Circle
2
3
—
&mdash
;
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle Feature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
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—
—
—
—
—
—
2nd
+2
Wild Shape, Druid Circle
2
3
—
—
—
—
—
—
—
—
3rd
+2
—
2
4
2
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement
, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle Feature
3
4
3
3
—
—
—
—
—
—
7th
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
—
—
—
—
—
—
—
2nd
+2
Wild Shape, Druid Circle
2
3
—
—
—
—
—
—
—
—
3rd
+2
—
2
4
2
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement
, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle Feature
3
4
3
3
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—
—
—
—
—
7th
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
—
—
—
—
—
—
—
2nd
+2
Wild Shape, Druid Circle
2
3
—
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—
—
—
—
—
—
3rd
+2
—
2
4
2
—
—
—
—
—
—
—
4th
+2
Wild Shape Improvement
, Ability Score Improvement
3
4
3
—
—
—
—
—
—
—
5th
+3
—
3
4
3
2
—
—
—
—
—
—
6th
+3
Druid Circle Feature
3
4
3
3
—
—
—
—
—
—
7th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). Arctic CR Beast Fly/Swim 0 Owl Fly 1/8 Blood hawk Fly 1/4 Giant owl Fly 1 Brown bear — 2 Polar bear Swim 2
Learning Beast Shapes The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen. That rule gives you a tremendous amount of flexibility, making it easy to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). Arctic CR Beast Fly/Swim 0 Owl Fly 1/8 Blood hawk Fly 1/4 Giant owl Fly 1 Brown bear — 2 Polar bear Swim 2
Learning Beast Shapes The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen. That rule gives you a tremendous amount of flexibility, making it easy to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). Arctic CR Beast Fly/Swim 0 Owl Fly 1/8 Blood hawk Fly 1/4 Giant owl Fly 1 Brown bear — 2 Polar bear Swim 2
Learning Beast Shapes The Wild Shape feature in the Player’s Handbook lets you transform into a beast that you’ve seen. That rule gives you a tremendous amount of flexibility, making it easy to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
touching my stuff, though.
Tasha
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
touching my stuff, though.
Tasha
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
touching my stuff, though.
Tasha
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Druids The druids of the Realms venerate nature in all its forms, as well as the gods of the First Circle, those deities closest to the power and majesty of the natural world. That group of gods
all the gods of the First Circle in their turn, and see them as embodiments of the natural world, which moves in cycles: creation and destruction, waxing and withering, life and death. Thus, Grumbar






