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Returning 35 results for 'beast bark diffusing clanging refuse'.
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Monsters
Quests from the Infinite Staircase
which can grapple one target.A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or
Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Backgrounds
Guildmasters’ Guide to Ravnica
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wildersung Wood The straight-limbed trees that make up this wood bear bark that causes sounds to echo. Wildlife lurks restlessly in the Wildersung Wood, stalking travelers with unusual boldness. And
raise their voices and join the chorus. Those who don’t risk meeting a terrible fate—strangers or those who refuse to sing are regularly discovered with inexplicably broken necks.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
excuse for tyranny. Those who abuse power must be stripped of it, and soldiers have a responsibility to refuse immoral orders.
5 I strive to treat foes honorably, but not at the expense of
underling to be punished or an enemy to be vanquished. (Evil)
Bronze Dragon Spellcasting Age Spell Save DC Spells Known
Young 14 beast sense, detect thoughts, speak with animals
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
from them in tandem. Rising to stand is a fungal, mossy beast that groans, “Disturbed! I am disturbed!” before it attacks the characters. This momentarily animated fungal mass is a Plant but otherwise
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chilly here.
If they accompany the characters openly, Wiggan and Bertram cower at the edge of the hill. The halflings refuse to set foot upon the “cursed” ground. Map 6.6: The Barrow Mound Barrow
within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bier’s head. Burial Chamber When the characters can see the burial chamber better
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Things as depicted in the Dungeon Master’s Guide Aberration. You gain telepathy within a range of 90 feet. Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stilts. Each hut is 15 to 20 feet above the path of wooden planks that runs the length of the ledge below them. The huts’ interiors are lined with animal pelts and thick strips of bark. Each hut
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
indefinite madness, as described later in this chapter. Sewer Plague Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and
. Sight Rot This painful infection causes bleeding from the eyes and eventually blinds the victim. A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Lair Locations The following locations are keyed to map E. E1: Entrance Flies buzz around the rotting carcass of some unrecognizable beast outside the cave mouth.
The carcass conceals a hidden
they approach peacefully, Oggdug assumes they must want to hire him for mercenary work. He tells the characters to cough up some coin or get out, threatening to clobber any who refuse. A character can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
randomly determined form of indefinite madness, as described in the "Madness" section. Sewer Plague Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps
creature recovers from the disease. Sight Rot This painful infection causes bleeding from the eyes and eventually blinds the victim. A beast or humanoid that drinks water tainted by sight rot must succeed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that particular infected creature for the next 24 hours. Sewer Plague Magical Contagion Fouled potions and alchemical waste can give rise to Sewer Plague, which incubates in sewers and refuse heaps and
Exhaustion level is reduced to 0, the contagion ends on the creature. Sight Rot Magical Contagion Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
decline their offer or otherwise insult the Cakers during the meal—to refuse a slice of cake is an unforgivable blunder—the Cakers politely ask to be excused, push in their chairs, and attack. Adrián
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that particular infected creature for the next 24 hours. Sewer Plague Magical Contagion Fouled potions and alchemical waste can give rise to Sewer Plague, which incubates in sewers and refuse heaps and
Exhaustion level is reduced to 0, the contagion ends on the creature. Sight Rot Magical Contagion Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V3) and the refuse pit (area V4). V3. Firelit Cave This cavern is slightly sunken, as all tunnels leading to it slope down gradually. A bonfire in the middle of this cave keeps it lit and
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Shields and Weapons for Sale Item Ekene-Afa’s Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro’a Deals in beasts and beast training Ifan Talro’a
Beast Ifan’s Price Flying monkey, giant lizard, or hadrosaurus 100 gp Ankylosaurus, deinonychus, or flying snake 250 gp Triceratops 500 gp Jessamine Deals in plants, poison, and assassination
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Regardless of its form, the gate isn’t hard to identify; chaos swells around the portal—the eye of a maelstrom of change. CoupleOfKooks “Chaos, much like order, begins in the mind. Refuse its entry into
belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
leaves, fungus, bark, and powdered roots. A character who makes a successful DC 10 Intelligence (Nature) check identifies many common varieties of tree, shrub, and fungus, although all have a pronounced
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, with locals standing atop a rocky promontory and dumping their refuse over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fountain takes on the consistency of normal water. Any Beast that bathes in the fountain’s still waters is awakened, as if by the awaken spell, provided it meets the spell’s requirements. The effect
ends if the awakened Beast leaves the palace garden. Any Humanoid that drinks from the fountain or bathes in its waters must make a DC 15 Intelligence saving throw. On a failed save, its Intelligence
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard, with locals standing atop a rocky promontory and dumping their refuse
creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 1 hour. If the characters refuse to eat the food, one of the robots scoops up a chunk of it and makes realistic
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
golem that answers to his command. The Ditch The Ditch is Sigil’s only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If Azaka Stormfang (see chapter 1) is with the characters, she insists they attack the spire. She suggests waiting until nightfall or rain, if none of the characters think of it. If characters refuse
resembling a stylized tiger’s face. This is Azaka’s mask of the beast (see appendix C). If she’s with the characters, she claims it immediately.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mourning redefined the geography of Cyre. The cataclysm raised land, swallowed lakes, and moved whole cities. In some areas, the earth has been torn and gouged as if by some colossal beast. In others, it has
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
south walls 50 feet above the floor of the main foundry, which echoes with the sound of clanging metal, rattling chains, whooshing bellows, and bubbling molten iron. The ceiling looms 40 feet above the
Zaltember’s captors to release him as a show of good faith. This is a trick; the duke and the duchess will freely renege on their promises if they have nothing to lose. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
least one wereboar is drumming, any one of the drummers can duplicate the effect of a call lightning spell, except it has no limit to its range. The drummers fight until death and refuse to parley
locked in combat with the beast!
If the players completed the “House of Thalivar Rebuilt” quest or saw the painting at Aubrey’s Peculiarities Shoppe, they recognize the warriors as the long-dead Swords






