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Returning 28 results for 'beast been down core released'.
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Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
traits in the Core Druid Traits table.
Gain the Druid’s level 1 features, which are listed in the Druid Features table.
As a Multiclass Character
Gain the following traits from the Core Druid
Magic Items
Infernal Machine Rebuild
This fine leather bridle tugs at the hand when first held, as though it longs to reach out for a beast nearby. When you hold one end of the bridle, you can use an action to speak its command word
, causing the other end to lash out at a beast you can see within 20 feet of you. The target must succeed on a DC 17 Charisma saving throw or have the bridle tie itself around its neck, then fall under
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Magic Items
Tasha’s Cauldron of Everything
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Bridle of Capturing Wondrous item, rare This fine leather bridle tugs at the hand when first held, as though it longs to reach out for a beast nearby. When you hold one end of the bridle, you can use
an action to speak its command word, causing the other end to lash out at a beast you can see within 20 feet of you. The target must succeed on a DC 17 Charisma saving throw or have the bridle tie
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.
—Iggwilv, Demonomicon of Iggwilv
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveals that these inscriptions spell out the core tenets of Shar’s faith: In darkness, act. Never wait for the darkness to pass before making your move. Quench the light of the moon when you can. Hide
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, in area S11. The Eagle. The eagle is a battering ram. If released using a lever near the doors to area S4, the ram attacks an area that starts at the doors to area S4, extending 30 feet along a 5
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
closed with a successful DC 15 Strength (Athletics) check. If this happens, any creatures it has grappled are automatically released. As soon as the chaos quadrapod is killed or sent back through the
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue. Each jar is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. For each jar that breaks, an invisible stalker is released, appearing in the air above the
was frozen in time. The horn was destroyed in the blast, which also dealt damage to Warduke and Kelek. (Those two were later released from temporal stasis by the Hourglass Coven and allowed to rest and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chapter 8). Maegera the Dawn Titan can be safely released from the flask in one of two locations. If it is released inside Gauntlgrym’s forge, Maegera becomes trapped there once more. If it is released
inside the adamantine forge in Ironslag (see chapter 8, “Forge of the Fire Giants,” area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This room’s main door, situated in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this time, if the characters haven’t already engaged him, Isarr knows they’re around and is looking forward to killing them as well and leaving their corpses as tribute to Malar the Beast Lord. If the
) bound inside it. This spirit tries to kill whoever released it. The spirit disappears if it succeeds or if it’s reduced to 0 hit points. G22. Chamber of the Codicil This chamber has a domed ceiling






