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Returning 35 results for 'beast before disk composed response'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
Warlock of the Archfey
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleepDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger
(Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
Monsters
Icewind Dale: Rime of the Frostmaiden
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to Yeenoghu for help in expanding the reach of its malevolence. Occasionally a hill giant consumes an
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
, converging around a golden crystal disk five feet in diameter.
A detect magic spell or similar magic reveals an aura of transmutation magic encompassing the entire room. The first time someone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
pities him, for the Mad Mage too appears to be trapped in a prison of his own making. Wyllow believes he is no longer human, but an immortal entity composed of pure magic. Thus, she has given up any
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
hill giants, stone giants, cyclopes, ogres, ettins, and fomorians among their number, and one clan — the Bolrac clan — is composed entirely of such brutes. Hydras Once a hydra chooses a lair and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
has an easily spotted 6-inch-wide slot on its back, with the edge of a round disk protruding from it. A character within 5 feet of the buzz saw who succeeds on a DC 10 Dexterity (Sleight of Hand
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
three yes-or-no questions (the one-word command is “Answer”). The spirit answers only questions spoken in Olman, and nods or shakes its head in response. Any creature that touches the black mirror must
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Maw of Yeenoghu Hill giants are known for their voracious appetites, which can attract the attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
short or long rest. Misty Escape Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Characters who know anything about myconids know that myconids don’t dance. If Stool is with the party, it points this out. This group is composed of three myconid adults and five myconid sprouts. Stool
standing by itself is named Rumpadump. It sends a subtle warning as a feeling of distress through its own rapport spores in response to Voosbur’s offer, saying that the other myconids aren’t behaving right
Magic Items
Infernal Machine Rebuild
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
that she’s holding back something in her response. Those who push her by succeeding on a DC 14 Charisma (Persuasion) check get Jung-Soon to share some of the strangeness she’s experienced, like finding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avarice’s
of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that this book tells how to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
kind. He sewed two stuffed displacer beast tentacles to the hat in the hopes of them attacking his enemies on their own, a delusion he volunteers if the characters question him. The hat might be worth
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
property or about the dangers of the Winding Way. GOLDEN MEDALLION
This medallion is a golden disk inscribed with complex geometric designs, worth 30 gp. It is not magical, but undead of the Winding Way
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Sprite Tiny Fey, Neutral Good
AC 15 Initiative +4 (14)
HP 10 (4d4
next attack roll made against the target before the start of the worg’s next turn has Advantage.
Warhorse Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 60 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Magic class feature, the spells on the Mark of Handling Spells table are added to that feature’s spell list. Mark of Handling Spells Spell Level Spells 1 Command, Find Familiar 2 Beast Sense
, Calm Emotions 3 Beacon of Hope, Conjure Animals 4 Aura of Life, Dominate Beast 5 Awaken Mark of Healing Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
in addition to combat prowess. An adventure composed of nothing but puzzles can become frustrating, so be sure to mix up the kinds of encounters you present.
Mystery Conflicts. A mystery might set
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or
plus 7 (2d6) Force damage.
Reactions
Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a 10-foot-square barrier composed of vertical iron bars with 6-inch gaps between them — enough room for a rat to saunter through, but too narrow for normal-sized characters to squeeze through. The
of terrifying winged devils looking down on a symbol embedded in the room’s floor: a circular disk of black stone inscribed with a nine-pointed gold star. Four wrought-iron candlesticks bristling with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
the middle of the room is a hulking beast that looks like a mangy bear with an owl’s head. It rears up and roars when it sees you.
The Cragmaws have captured an owlbear and confined it to this tower
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of nowhere might be composed of mimics! Mimic Communication. Members of the colony develop telepathy and the ability to speak. While within 10 miles of the colony, any mimic can communicate
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
action, Dispel Magic can be cast in response to another spell being cast, yet Dispel Magic can’t substitute for Counterspell. The main reason is that Dispel Magic removes a spell that is already on a
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
below this level. The shaft continues upward into darkness.
Three passages lead away from the shaft. A small brass gong and a striking hammer are near the ledge.
The floating disk is made to move by
striking the gong calls the disk to this level. Any such noise alerts the creatures in areas F14, F16, and area F17 that someone is here. F16. Emberhorn Den A blackened ogre skeleton stands against the






