Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beast begged diffusing confidence rogue'.
Other Suggestions:
blast begged diffusing confidence rage
blast begged diffusing confidence rogues
beauty begged diffusing confidence rage
beast begged diffusing confident rage
beast begged diffusing confident role
Monsters
Icewind Dale: Rime of the Frostmaiden
trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
)
Charisma Measures: Confidence, eloquence, leadership
Important for: Bard, sorcerer, warlock
Racial Increases:
Half-elf (+2)
Drow (+1)
Lightfoot halfling (+1)
Dragonborn (+1)
Tiefling (+2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
)
Charisma Measures: Confidence, eloquence, leadership
Important for: Bard, sorcerer, warlock
Racial Increases:
Half-elf (+2)
Drow (+1)
Lightfoot halfling (+1)
Dragonborn (+1)
Tiefling (+2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
)
Charisma Measures: Confidence, eloquence, leadership
Important for: Bard, sorcerer, warlock
Racial Increases:
Half-elf (+2)
Drow (+1)
Lightfoot halfling (+1)
Dragonborn (+1)
Tiefling (+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters table—assumes the characters are 4th, 5th, or 6th level. It’s okay for some encounters to be easy and others to be hard or deadly. Easy encounters build players’ confidence; hard and deadly
Chwinga Easy
16 Awakened beast Easy
17 Icewind kobolds Easy
18 Humans Easy
19 Herd of beasts Easy
20 Perytons Medium
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters table—assumes the characters are 4th, 5th, or 6th level. It’s okay for some encounters to be easy and others to be hard or deadly. Easy encounters build players’ confidence; hard and deadly
Chwinga Easy
16 Awakened beast Easy
17 Icewind kobolds Easy
18 Humans Easy
19 Herd of beasts Easy
20 Perytons Medium
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters table—assumes the characters are 4th, 5th, or 6th level. It’s okay for some encounters to be easy and others to be hard or deadly. Easy encounters build players’ confidence; hard and deadly
Chwinga Easy
16 Awakened beast Easy
17 Icewind kobolds Easy
18 Humans Easy
19 Herd of beasts Easy
20 Perytons Medium
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. What’s a swashbuckler? Do you swash buckles or buckle swashes? You can’t tell me you don’t think that word is funny.
Swashbuckler Features Rogue Level Feature 3rd Fancy Footwork, Rakish Audacity
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. What’s a swashbuckler? Do you swash buckles or buckle swashes? You can’t tell me you don’t think that word is funny.
Swashbuckler Features Rogue Level Feature 3rd Fancy Footwork, Rakish Audacity
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. What’s a swashbuckler? Do you swash buckles or buckle swashes? You can’t tell me you don’t think that word is funny.
Swashbuckler Features Rogue Level Feature 3rd Fancy Footwork, Rakish Audacity
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51






