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Monsters
Acquisitions Incorporated
foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in
statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.
A grung elite
warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
races
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Exploring the Island A rain forest covers the relatively flat northwest corner of the island. This rain forest is surrounded by grassy hills to the north, sandy beaches to the east and west, and
mountains to the south. The tortle fort of Ahoyhoy stands on the west coast, where the edge of the rain forest and the mountains meet.
Map 1: Snout of Omgar View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Exploring the Island A rain forest covers the relatively flat northwest corner of the island. This rain forest is surrounded by grassy hills to the north, sandy beaches to the east and west, and
mountains to the south. The tortle fort of Ahoyhoy stands on the west coast, where the edge of the rain forest and the mountains meet.
Map 1: Snout of Omgar View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Exploring the Island A rain forest covers the relatively flat northwest corner of the island. This rain forest is surrounded by grassy hills to the north, sandy beaches to the east and west, and
mountains to the south. The tortle fort of Ahoyhoy stands on the west coast, where the edge of the rain forest and the mountains meet.
Map 1: Snout of Omgar View Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corner of the Feywild. This tiny realm stretches about a mile in all directions around the tepui—a steep, pale, flat-topped mountain. Around and atop the mountain is a lush rain forest full of mist
hollow in a large tree, thick rain forest vegetation surrounds you. Heavy mist hangs in the air, obscuring the top of a spire rising hundreds of feet into the sky, no more than a hundred feet away. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corner of the Feywild. This tiny realm stretches about a mile in all directions around the tepui—a steep, pale, flat-topped mountain. Around and atop the mountain is a lush rain forest full of mist
hollow in a large tree, thick rain forest vegetation surrounds you. Heavy mist hangs in the air, obscuring the top of a spire rising hundreds of feet into the sky, no more than a hundred feet away. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corner of the Feywild. This tiny realm stretches about a mile in all directions around the tepui—a steep, pale, flat-topped mountain. Around and atop the mountain is a lush rain forest full of mist
hollow in a large tree, thick rain forest vegetation surrounds you. Heavy mist hangs in the air, obscuring the top of a spire rising hundreds of feet into the sky, no more than a hundred feet away. A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
or creature in the jungles of Valachan might turn hostile toward explorers. Packs of displacer beasts roam the jungle, led by Yana, a preternaturally cunning displacer beast that serves Chakuna
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
or creature in the jungles of Valachan might turn hostile toward explorers. Packs of displacer beasts roam the jungle, led by Yana, a preternaturally cunning displacer beast that serves Chakuna
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
borders. Only Chakuna, the displacer beast Yana, and von Kharkov’s remains know the location of Chakuna’s heart and how to claim her power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
or creature in the jungles of Valachan might turn hostile toward explorers. Packs of displacer beasts roam the jungle, led by Yana, a preternaturally cunning displacer beast that serves Chakuna
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
borders. Only Chakuna, the displacer beast Yana, and von Kharkov’s remains know the location of Chakuna’s heart and how to claim her power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
borders. Only Chakuna, the displacer beast Yana, and von Kharkov’s remains know the location of Chakuna’s heart and how to claim her power.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor
is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor
is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor
is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heaped in a corner.
Empty Vestry. The smaller room to the north has bare hooks on the walls. (This is where the tapestries used to hang, until the werebats tore them down.)
Treasure. Each torn
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heaped in a corner.
Empty Vestry. The smaller room to the north has bare hooks on the walls. (This is where the tapestries used to hang, until the werebats tore them down.)
Treasure. Each torn
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heaped in a corner.
Empty Vestry. The smaller room to the north has bare hooks on the walls. (This is where the tapestries used to hang, until the werebats tore them down.)
Treasure. Each torn
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
rides in a howdah on the ankylosaurus’s back and guides the beast using a 10-foot pole with succulent leaves tied to one end. Although he doesn’t allow others to ride the beast, many would-be explorers
for his employers. He gets steady work because of his easy-going demeanor and his willingness to lead an expedition to any corner of Chult. He has traveled up the River Soshenstar many times and knows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in Valachan, but the domain’s dangerous wilderness threatens anyone who explores the land. In addition to natural rain-forest predators, dinosaurs and displacer beasts roam the domain. Its varied
threats of nature. The Survival skill proves invaluable in navigating the rain forest, determining what kind of creature mauled a corpse, and understanding how different venoms afflict a jungle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
rides in a howdah on the ankylosaurus’s back and guides the beast using a 10-foot pole with succulent leaves tied to one end. Although he doesn’t allow others to ride the beast, many would-be explorers
for his employers. He gets steady work because of his easy-going demeanor and his willingness to lead an expedition to any corner of Chult. He has traveled up the River Soshenstar many times and knows






