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Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Magic Items
Tasha’s Cauldron of Everything
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen souls are defeated. If this ancient entity is destroyed, the Nether card
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Abandoned Smithy Characters who listen at the doors to these rooms can easily hear the clanging of hammers striking metal, even though the forge was destroyed and abandoned long ago. The sounds
corner. Closer inspection reveals that the object is a cast-iron mold for smelting metal ingots. The hinged covers form the top and bottom halves of an ingot mold last used by duergar long ago. One side
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
vegetables line the hill on all sides, along with apple, cherry, pear, and quince trees and other flourishing plants that bear a plethora of fruits, nuts, and berries. Ingredient: Mustard Seeds Near
Detect Magic spell reveals that a faint aura of enchantment magic emanates from the seeds. Arthur’s Grave West of the house is a small graveyard with three simple graves. The graves lack headstones or any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
pouring. The juice never fails to console an upset child. When the characters arrive, the displacer beast is minding two boys named Viro and Allowin while their mother fetches food and drink. The displacer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
table’s cabinet inside the hut reveals a pest mascot (see chapter 7) gnawing on a cracked, strange-looking stone. The pest is one of the mascots the characters must catalog for Professor Sharpbeak, as
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, facing south. Three more statues, unseen from this vantage point, are located under the hill in area E6.) A detect magic spell or similar magic reveals an aura of abjuration magic around each statue
pillars. Clearing the snow off the lid reveals an engraving of a brazier. You also notice a carving near the top of each pillar; from north to south, these images depict a twig, a pinecone, a flame, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
only surviving creature in the wreck is a cunning displacer beast.
4 The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable
companion, until it reveals itself to be a star spawn emissary (see chapter 5).
5 An acquaintance of the characters complains of reoccurring nightmares. The complaints stop when the dreamer is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
motionless in the air. Fruit Trees. Many of the trees in the garden bear glittering gold and silver fruit. A detect magic spell reveals auras of divination magic around the gold fruit and auras of
clearing. An arcane sigil is inscribed on the inward-facing side of each stone, and the space between the stones is free of vegetation.
A detect magic spell reveals an aura of conjuration magic around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
, lead-paned window in the north wall. Upon the easel rests a fresh painting of a displacer beast. If the characters confront her, Kalain accuses them of being assassins, brings the displacer beast to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble archways supported by thick white marble columns. Some sections of the walkways have collapsed due to age or seismic activity.
The characters are free to pick berries, gather fallen branches
top of the gravestone is carved in the shape of a rose. A detect magic spell cast in the vicinity reveals a source of evocation magic buried in the earth (see “Treasure” below). The will-o’-wisp is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
changes: It has the undead type instead of the beast type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
must do my part to help the Frostmaiden, who wants the people of Bremen to suffer.” “I don’t want to be a stupid beast again.” (The plesiosaurus doesn’t know enough about druidic magic to know that its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high dome. A detect magic spell reveals an aura of conjuration magic throughout the cave — the effect of a magic trap placed here by Halaster. When one or more creatures reach the cavern’s midpoint
gold.
Halaster placed Haungharassk here, setting up the trap in area 8c both to confine the creature and to prevent others from killing it. The giant snail is an unaligned Huge beast with AC 6, 52
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Curse” in chapter 4. The characters likely have many questions about Leedara herself: why she’s here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a leisurely pace, though.
Behind you, a horse rounds a bend in the road, galloping at top speed. The beast looks frantic, terrified and frothing with exertion. Upon it sways a figure wearing a gold
the horse’s bridle reveals the horse’s name: Photina. Characters more interested in the rider find that he’s dead. In fact, he’s been dead for some time. The figure’s skin is gray, and his wounds weep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
emits dim light for 10 feet and no heat. The detect magic spell reveals that the candle has an aura of evocation magic. If the name Dae Won-Ha is spoken within 10 feet of the candle, it momentarily
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
Tarokka of Souls can be destroyed only if all fourteen souls within are released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
her deathbed, the visionary artist who designed the lightning rail station at Metrol reveals that she hid a treasure map within a lamp in her old office. 4 A wealthy eccentric asks the party to go
, it grows into an adult displacer beast. 4 The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish. 5 The mist congeals into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic spell or similar effect reveals that each rune has a different aura — strong, steady conjuration magic from the eastern rune; flickering conjuration magic from the northern rune; and a combination
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ stone branches serve as the balcony’s railings.
Archdruid and Friends. Wyllow is here, attended by Crissann, her displacer beast companion, and Halastree, her awakened tree usher. Wyllow wears a
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reveals sixteen cockatrice eggs. 48. Gorgon Lair At the pool’s edge is a lifelike statue of a hook horror.
Creatures. Two adult gorgons attack intruders on sight, pursuing those who flee into area 46
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
following vision. The smell of blood fills your nostrils as you wander a maze of Underdark tunnels, moving with purpose as your giant hooves crush stones underfoot. Faerzress light reveals that your shadow is
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain 1 Beast or monstrosity with no particular agenda 2 Aberration bent on corruption or domination 3 Fiend bent on corruption or destruction 4 Dragon bent on domination and plunder 5 Giant bent on
adventure location. 12 A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. 5. Consider the Ideal Climax The climactic ending of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spell on the golem reveals the long-lost command word, which is “ildstryke.” When the golem is activated, fires burn in its eyes, and sulfurous smoke billows from vents in its shoulder pauldrons. Any
manually with a DC 25 Strength (Athletics) check. Knock spells and similar magic have no effect on these doors, though a legend lore spell or similar magic reveals how the doors can be opened and closed. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Intelligence (Arcana) check made to read the portal’s magic reveals that the way forward is blocked except to those with experience using the portal network. The characters must pass through three other
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the areas where they appear. 1. Out of Service Opening the secret door reveals a hallway leading to this area. The dust in the hallway is thick, disturbed only by tiny vermin that have settled into
with a successful DC 15 Strength (Athletics) check. If tipped over, the buzz saw can still attack, but it can’t move. Treasure. Each destroyed monodrone reveals a magically charged disk and a small
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
. Touching the fake bridge (which is shown on map 8.2) reveals that it has no substance. Similarly, feeling around the pit for the real bridge reveals it in short order. Casting dispel magic on either






