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Returning 35 results for 'beast billowing diffusing cracks religious'.
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beast blowing diffusing cracks religion
Monsters
Mythic Odysseys of Theros
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the councillors impose steep taxes on the faithful, to prevent religious leaders from becoming too popular and eroding the council’s authority. But beyond this, even the most dedicated members of the
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the councillors impose steep taxes on the faithful, to prevent religious leaders from becoming too popular and eroding the council’s authority. But beyond this, even the most dedicated members of the
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the councillors impose steep taxes on the faithful, to prevent religious leaders from becoming too popular and eroding the council’s authority. But beyond this, even the most dedicated members of the
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the fire giant’s plans. Maegera looks like a 50-foot-tall, multi-limbed beast made of flame, with smoldering black pits for eyes. Maegera the Dawn Titan
Gargantuan Elemental, Chaotic Neutral
Armor
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the fire giant’s plans. Maegera looks like a 50-foot-tall, multi-limbed beast made of flame, with smoldering black pits for eyes. Maegera the Dawn Titan
Gargantuan Elemental, Chaotic Neutral
Armor
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the fire giant’s plans. Maegera looks like a 50-foot-tall, multi-limbed beast made of flame, with smoldering black pits for eyes. Maegera the Dawn Titan
Gargantuan Elemental, Chaotic Neutral
Armor
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
wealth. 4 Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties. 5 Loud. The item makes a loud noise—such as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
wealth. 4 Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties. 5 Loud. The item makes a loud noise—such as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
wealth. 4 Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties. 5 Loud. The item makes a loud noise—such as a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
obsessed with material wealth. 4 Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
obsessed with material wealth. 4 Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
obsessed with material wealth. 4 Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
monstrous, suggesting a hulking beast with a crown of horns. With your bloody glaive, you carve a swath through a forest of towering zurkhwood mushrooms that stands in your way. The tunnels beyond






