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Returning 35 results for 'beast binding diffusing claimed remaining'.
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Magic Items
Dungeon Master’s Guide
those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semisentient domain
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Magic Items
Icewind Dale: Rime of the Frostmaiden
fur is worn about the edges from use. The twenty-seven pages within are of vellum painted with silver gilt on the outer edges. The whole is sewn to a leather binding with strips of sinews, making it
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Monsters
Acquisitions Incorporated
","rollType":"damage","rollAction":"Shortsword","rollDamageType":"slashing"} slashing damage.
Change Shape. Portentia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
her sister Auspicia into exploring the depths of the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn't fled immediately in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points remaining.
Shortbow. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
9
Two crouching displacer beast;displacer beasts facing each other on a yellow field
10
Knotted brambles on a green field
11
Red owlbear with a silver crown on a checkered field of black
Firbolg
Legacy
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races
Volo's Guide to Monsters
of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Baphomet
Legacy
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Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
Monsters
Mythic Odysseys of Theros
Tromokratis.
Rough Waters. Tromokratis is a particularly cantankerous nadir kraken that has claimed all the sea as its territory. A tumultuous sea is often attributed to Tromokratis battling another kraken
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Shifter
Legacy
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races
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Backgrounds
Ghosts of Saltmarsh
containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you’ll find that clam.
6
It Swallowed the Sun. You once saw a fish leap from the water and
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
Magic Items
Tomb of Annihilation
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Animals
Thunderwave
2nd Level Animal Messenger
Barkskin
Beast Sense
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
, Ularan Mortus and his cultists have claimed Ebondeath’s mausoleum as their headquarters in the area. Following the “Leilon Besieged” quest, Ebondeath returns to the mausoleum: either in spirit form
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
, Ularan Mortus and his cultists have claimed Ebondeath’s mausoleum as their headquarters in the area. Following the “Leilon Besieged” quest, Ebondeath returns to the mausoleum: either in spirit form
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
, Ularan Mortus and his cultists have claimed Ebondeath’s mausoleum as their headquarters in the area. Following the “Leilon Besieged” quest, Ebondeath returns to the mausoleum: either in spirit form
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Water
Dominate Beast
Freedom of Movement
Giant Insect
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Antilife Shell
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Water
Dominate Beast
Freedom of Movement
Giant Insect
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Antilife Shell
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Water
Dominate Beast
Freedom of Movement
Giant Insect
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Antilife Shell
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
points, it attempts to pick the character up and fly back to its newly claimed lair in area 24. Rasp’s recent predations have prompted other creatures on the island to stay out of sight. The native fauna do not wander freely, nor do the remaining residents.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
points, it attempts to pick the character up and fly back to its newly claimed lair in area 24. Rasp’s recent predations have prompted other creatures on the island to stay out of sight. The native fauna do not wander freely, nor do the remaining residents.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learned the truth: the adventurers who had supposedly slain Drendarylix were cultists who had arrived to worship the wicked beast. Worse, the cult was conducting a ritual to turn Drendarylix into a
efreeti learn what had given the cultists their power: the Book of Vile Darkness. Without hesitation, Vrakir claimed the artifact, taking it to Brimstone Hold to plot how best to use it to fuel his evil.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learned the truth: the adventurers who had supposedly slain Drendarylix were cultists who had arrived to worship the wicked beast. Worse, the cult was conducting a ritual to turn Drendarylix into a
efreeti learn what had given the cultists their power: the Book of Vile Darkness. Without hesitation, Vrakir claimed the artifact, taking it to Brimstone Hold to plot how best to use it to fuel his evil.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
points, it attempts to pick the character up and fly back to its newly claimed lair in area 24. Rasp’s recent predations have prompted other creatures on the island to stay out of sight. The native fauna do not wander freely, nor do the remaining residents.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learned the truth: the adventurers who had supposedly slain Drendarylix were cultists who had arrived to worship the wicked beast. Worse, the cult was conducting a ritual to turn Drendarylix into a
efreeti learn what had given the cultists their power: the Book of Vile Darkness. Without hesitation, Vrakir claimed the artifact, taking it to Brimstone Hold to plot how best to use it to fuel his evil.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Druid Spells Spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Druid Spells Spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Druid Spells Spell






