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Returning 35 results for 'beast bird diffusing conflicts resolve'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Species
Mordenkainen Presents: Monsters of the Multiverse
that there are as many kenku origin stories as there are kenku. Some of them paint their genesis as a curse, being a flightless bird people doomed to mimic other people’s creations. Other kenku
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion, and if the characters attempt to resolve encounters without violence, go with it if the story allows.
Nondeadly Resolutions This adventure sets up a number of encounters for the characters to fight their foes. However, other nondeadly resolutions are equally valid ways to resolve enemy encounters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many enemy encounters. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion
Nondeadly Resolutions This adventure is full of encounters in which the characters may wish to fight their foes. However, noncombat or another nondeadly resolution is an equally valid way to resolve
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion, and if the characters attempt to resolve encounters without violence, go with it if the story allows.
Nondeadly Resolutions This adventure sets up a number of encounters for the characters to fight their foes. However, other nondeadly resolutions are equally valid ways to resolve enemy encounters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion, and if the characters attempt to resolve encounters without violence, go with it if the story allows.
Nondeadly Resolutions This adventure sets up a number of encounters for the characters to fight their foes. However, other nondeadly resolutions are equally valid ways to resolve enemy encounters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many enemy encounters. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion
Nondeadly Resolutions This adventure is full of encounters in which the characters may wish to fight their foes. However, noncombat or another nondeadly resolution is an equally valid way to resolve
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
many enemy encounters. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion
Nondeadly Resolutions This adventure is full of encounters in which the characters may wish to fight their foes. However, noncombat or another nondeadly resolution is an equally valid way to resolve
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Species
Mordenkainen Presents: Monsters of the Multiverse
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Axe Beak An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. Axe Beak
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 50 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Axe Beak An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. Axe Beak
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 50 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Axe Beak An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close. Axe Beak
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 50 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
Magic Items
Guildmasters’ Guide to Ravnica
lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflict. Conflicts between characters sometimes surface conflicts between players. These conflicts are best handled away from the gaming table. Encourage the players to resolve their conflict outside the
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflict. Conflicts between characters sometimes surface conflicts between players. These conflicts are best handled away from the gaming table. Encourage the players to resolve their conflict outside the
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflict. Conflicts between characters sometimes surface conflicts between players. These conflicts are best handled away from the gaming table. Encourage the players to resolve their conflict outside the
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear






