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Returning 35 results for 'beast blending diffusing channeling recent'.
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Monsters
Infernal Machine Rebuild
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Monsters
Mythic Odysseys of Theros
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
into the cavern or falls into the pool. The inhabitants of Velkynvelve remain unaware that the recent arrival of the demon lord Juiblex in the Underdark has made this ooze particularly aggressive and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
into the cavern or falls into the pool. The inhabitants of Velkynvelve remain unaware that the recent arrival of the demon lord Juiblex in the Underdark has made this ooze particularly aggressive and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
into the cavern or falls into the pool. The inhabitants of Velkynvelve remain unaware that the recent arrival of the demon lord Juiblex in the Underdark has made this ooze particularly aggressive and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You can see in dim light within 60 feet of you as if it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You can see in dim light within 60 feet of you as if it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision. You can see in dim light within 60 feet of you as if it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
fiercely loyal, Though Isarr’s clan has dwindled in recent years, the other Wolf chieftains fear Isarr and are too weak to challenge him. They are also afraid to ally with the other Reghed tribes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
fiercely loyal, Though Isarr’s clan has dwindled in recent years, the other Wolf chieftains fear Isarr and are too weak to challenge him. They are also afraid to ally with the other Reghed tribes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
fiercely loyal, Though Isarr’s clan has dwindled in recent years, the other Wolf chieftains fear Isarr and are too weak to challenge him. They are also afraid to ally with the other Reghed tribes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense






