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Returning 35 results for 'beast blowing diffusing contact received'.
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Warlock of the Great Old One
Legacy
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Monsters
Volo's Guide to Monsters
Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the
Grung Elite Warrior
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Infernal Machine Rebuild
, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of Stolos's
Monsters
Vecna: Eve of Ruin
. Tasha went on to create various spells, including Tasha’s Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed
’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is
the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Backgrounds
Guildmasters’ Guide to Ravnica
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
just about anything, for the right price.
Non-Golgari Contacts
d10
Contact
1
An Azorius arrester I literally pulled out of the gutter will do anything for me.
2
Someone
Monsters
Icewind Dale: Rime of the Frostmaiden
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Wizard
Legacy
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Classes
Basic Rules (2014)
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Poison (p. 257) The description of ingested poison has a new sentence after the first: “The dose can be delivered in food or a liquid.” The other three poison types have new descriptions: Contact
. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Inhaled. These poisons
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
Character Hooks Consider the following ways to involve characters in this adventure: Ancestor’s Invitation. A character’s relative or associate is a local official who lives in Djaynai. This contact
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spider Spider
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 20 ft., climb 20 ft.
STR
2 (−4)
DEX
14 (+2)
CON
8 (−1)
INT
1 (−5)
WIS
, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beast, unaligned
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 40 ft., climb 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Giant Snail These large mollusks retreat into their hardy shells when threatened, and they’re particularly susceptible to being injured by contact with salt. Giant Snail
Large Beast, Unaligned
)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/4 (50 XP) Proficiency Bonus +2
Salt Osmosis. Whenever the snail starts its turn in contact with a pound or more of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwingas. Fox
Tiny beast, unaligned
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft., burrow 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Giant Spider Usually found underground, the lair of a giant spider is often festooned with webs holding helpless victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit
needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Giant Spider Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12
)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Giant Spider Atrocious Arachnid Some spiders are big—others are really big. Giant Spider Large Beast, Unaligned
AC 14 Initiative +3 (13)
HP 26 (4d10 + 4)
Speed 30 ft., Climb 30 ft
needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Actions
Bite
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Challenge 1/4 (50 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a
DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attractions of the Sea Maidens Faire with the bizarre inventions of the temple — a plan that is well received. The evening before the Day of Wonders, workers begin assembling the wagons and floats of the
Sea Maidens Faire parades through Waterdeep, the characters can slip aboard one or more of Jarlaxle’s ships. If things turns violent aboard a ship, its captain uses a sending spell to contact Jarlaxle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the party proves cooperative, the investigators offer the following information: They know nothing about the messages the characters received. They have heard of mysterious occurrences wherein strangers
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
grass and barely discernible. Recently, a young displacer beast (or displacer beast kitten from The Wild Beyond the Witchlight) exploring the bell accidentally tipped it over and got caught inside
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(3 5th-level slots): armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
establish contact. Once the stone is successfully used, it can’t be used again until the next dawn. Making contact with another secretarian assumes that they are in possession of their own sending
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet






