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Monsters
Princes of the Apocalypse
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to
breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
Sneak Attack. The knight
Imp (Familiar Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the
knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
Sneak Attack. The knight deals an extra 7 (2d6) damage when it hits a
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos. When in the caves, however, she is in her chambers praying. Talos has rewarded Gadrille for her devotion with a pet, whom she calls “Tooth-N-Claw.” This beast uses hell hound statistics but replace
.” Swirling Pool Chamber In the center of this chamber is a large roiling boil of water. Gadrille likes to soak in it, feeling the power of Talos course through her when she does. If a creature not favored
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
throws against spells and other magical effects.
Actions
Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
, each group of elves mystically took on characteristics of the environment with which they bonded, whether forests (wood elves), fey crossings in the Material Plane (high elves), the Underdark (drow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Ember. The beast is terrifying, both in might and cunning, but it undermines my every design and terrorizes my forces. It’s too canny to be caught, but I’m certain some portion of the troops we’ve lost
) slashing damage.
Firestorm Breath (Recharge 5–6). Ember exhales roiling flames and ash in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failed save, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
-woven turban from a master tailor of Calimshan
3 Soft leather boots with a notable personal symbol etched into the side
4 A pair of suspenders made from the hide of a displacer beast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
diamond, domed obsidian taverns, and magnesium enclosures that shelter inhabitants from roiling storms of matter and energy. The Cube Recently, a unit of modrons from the far end of the Outlands set out to
belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
block of ice. Although the beast is positioned within the icy block as though rearing up to strike, severe wounds indicate that it died before being frozen.
This dead remorhaz is one of Challidax’s
until the characters approach the beast, a Neutral Frost Giant named Heldalf sits on a stool behind the Mammoth, combing out the pack animal’s tangled fur. Heldalf is Indifferent to the characters and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
are unaware they’re being watched. Roll on the Dungeon Scenes table to determine what scene a crystal is depicting at any given time. Dungeon Scenes d4 Scene 1 A beast with the body of a turtle and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are
action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
next sunset, the sun doesn’t rise again for 36 hours. During this time, the sky over the region might hold a crimson moon, be obscured by roiling fog, or display blinking, alien stars. 36–40 During
in the region for 1 minute. For the duration, the creature has advantage on Intelligence, Wisdom, and Charisma saving throws, and disadvantage on attack rolls. 95–00 The mind of every beast in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
who earn a living as caravan guards or beast hunters in the crags. One notable resident of Hundelstone is an inventor named Thwip Ironbottom (CG male rock gnome commoner). A spy for the Harpers, Thwip






