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Returning 35 results for 'beast bonds diffusing cousins replacing'.
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Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches, and they often live among humans and can be found in rural areas across Khorvaire. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds to
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reconciliation. In the even more distant past, both high elf nations separated from their Kagonesti kin, while the waves themselves isolate Dargonesti and Dimernesti from their surface-dwelling cousins. As the
untold generations, the aloof Silvanesti elves lived in a stratified society closed to outsiders. They don’t hate their cousins in Qualinesti, but they consider their ways misguided. In recent years
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
(ankylosaurus) Eagle: Glidewing (pteranodon) Wolf: Clawfoot raptor Clawfoot Raptor
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 50 ft.
STR
17(+3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples.
Deathlock
Archfey patron: blink, faerie fire
, detect thoughts, dissonant whispers, hunger of Hadar, Tasha’s hideous laughter, phantasmal force
Deathlock Mastermind
Archfey patron: blink, dominate beast, dominate person, faerie fire, greater
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? It’s hard to capture someone who can turn into a mouse at will. Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things
an adopted form can speak. If a druid in elemental form can speak, can the druid cast spells? A druid can cast spells in a Wild Shape form only upon gaining the Beast Spells feature at 18th level. If a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
form bonds with neighbors. Mountain Dwarves. As tough and strong as the natural stoneworks they dwell among, mountain dwarves see themselves as the true progenitors of their race and the exemplars of
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
soldiers and civilians alike, whose actions then weakened the overlord’s bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
. Bugbears don’t ride mounts, but they aren’t above hitching a ride in the howdah of an enormous battle beast such as an elephant or a hydra. If the host has slaves, they pull wagons or sledges in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him are Corian Khee, a death’s head of Bhaal who spends days
that will “finally strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
would provide a suitable cover for the cult’s murderous activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him
strip away the bonds of capital and free the people to flourish,” but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
beaten into submission more than they’re trained. When a frost giant commands a beast to attack, it’s less a command than an acknowledgment to the creature that the giant won’t beat it for satisfying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was






