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Returning 35 results for 'beast book diffusing crown receives'.
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Monsters
Candlekeep Mysteries
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t
its statistics, and it is indistinguishable from the thing it is imitating. In beast form, it retains its hit points but otherwise uses the stat block of the beast it is imitating. When it dies, the
Warlock of the Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the
Monsters
Icewind Dale: Rime of the Frostmaiden
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
this book tells how to reach a lost city of magic entombed in the ice. Before she could obtain the book, Nass perished. She now exists as a ghost, unable to rest until she finds the book. Characters
Monsters
Infernal Machine Rebuild
, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of Stolos's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
9
Two crouching displacer beast;displacer beasts facing each other on a yellow field
10
Knotted brambles on a green field
11
Red owlbear with a silver crown on a checkered field of black
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 4: Book Garden This clue refers to the book gardens of area B9. When the characters enter a book garden, they see a lush arboretum. A successful DC 10 Intelligence (Investigation) check reveals
that three of the shrubs are not ordinary greenery, but are instead awakened shrubs, each with a glistening crown of leaves. If a character uses an action to pat the shrubs on these leaves, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
test of faith, Remi has been tasked with using her connection to her former patron—the arcanaloth Nebukath—to help the holy order obtain and destroy the Book of Vile Darkness. Remi has gotten the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
is a Friend. While a character has −2 Relationship Points or less with a student NPC, that NPC becomes a Rival, and the character receives a Bond Bane from that person as long as the NPC is a Rival
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
is a Friend. While a character has −2 Relationship Points or less with a student NPC, that NPC becomes a Rival, and the character receives a Bond Bane from that person as long as the NPC is a Rival
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Making Friends and Rivals While a character has 2 Relationship Points or more with a student NPC, that NPC becomes a Friend, and the character receives a Bond Boon from that person as long as the NPC
is a Friend. While a character has −2 Relationship Points or less with a student NPC, that NPC becomes a Rival, and the character receives a Bond Bane from that person as long as the NPC is a Rival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
states otherwise. The ceilings throughout the palace are 30 feet high and arched. Climbing gear or magic is needed to scale the palace walls, inside or out. Crown-locked Door Magical wards on all the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the creatures in this book by challenge rating. Stat Blocks by Challenge Rating CR Stat Block Name Creature Type 0 Chwinga astronaut Elemental 0 Dohwar Fey 0 Space guppy Beast 0 Space mollymawk
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the creatures in this book by challenge rating. Stat Blocks by Challenge Rating CR Stat Block Name Creature Type 0 Chwinga astronaut Elemental 0 Dohwar Fey 0 Space guppy Beast 0 Space mollymawk
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the creatures in this book by challenge rating. Stat Blocks by Challenge Rating CR Stat Block Name Creature Type 0 Chwinga astronaut Elemental 0 Dohwar Fey 0 Space guppy Beast 0 Space mollymawk
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
locks inside the palace (see “Crown Locks” above). The inscription reads: The lion or the hart must wear the crown.
But which one should it weigh down?
P2. Palace Garden The scents of roses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
locks inside the palace (see “Crown Locks” above). The inscription reads: The lion or the hart must wear the crown.
But which one should it weigh down?
P2. Palace Garden The scents of roses
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
crowns also intensify the hags’ illusion of themselves as dryads and Olitor as a satyr, make the unicorn Banrion appear to be a fiendish, haggard beast, and make the fey in the unicorn’s care appear as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
crowns also intensify the hags’ illusion of themselves as dryads and Olitor as a satyr, make the unicorn Banrion appear to be a fiendish, haggard beast, and make the fey in the unicorn’s care appear as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
crowns also intensify the hags’ illusion of themselves as dryads and Olitor as a satyr, make the unicorn Banrion appear to be a fiendish, haggard beast, and make the fey in the unicorn’s care appear as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
locks inside the palace (see “Crown Locks” above). The inscription reads: The lion or the hart must wear the crown.
But which one should it weigh down?
P2. Palace Garden The scents of roses






