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Baphomet
Legacy
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Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Monsters
Icewind Dale: Rime of the Frostmaiden
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
casks of syrup and oil are kept here. E5. Storeroom This room contains crates of foodstuffs and spices, in addition to cleaning rags, brooms, broken chairs, and tools for repairing furniture. E6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beast is unusual both in disposition and in its ability to speak Elvish and Sylvan. Appendix D contains additional roleplaying notes for Dirlagraun. Missing Child Dirlagraun If the characters
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
.” Treasure. Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
.” Treasure. Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
.” Treasure. Near the center of the south wall is a sack made of fish skin. It contains seven silver pellets, each about the size of a sling bullet and worth 1 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
. But desperate contenders might also find unlikely allies who oppose Chakuna and her horrific hunts. Valachan has villages but contains no cities or towns, since the forest doesn’t allow them to be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heading; for example, the “Lorehold Scholars” section contains stat blocks for faculty and students of Lorehold, and those stat blocks are presented alphabetically within that section. The Strixhaven
2 Quandrix Pledgemage Humanoid 4 Quandrix Professor of Substance Humanoid 7 Quandrix Professor of Theory Humanoid 7 Relic Sloth Beast 2 Ruin Grinder Construct 5 Shadrix Silverquill Dragon 22






