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Returning 35 results for 'beast brute diffusing clear remove'.
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Monsters
Monster Manual
components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell
, and no Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Commune, Raise DeadRadiantDivine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Magic Items
Dungeon Master’s Guide
) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
Monsters
The Book of Many Things
clear which came first. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa.
Magic Resistance. The talon beast has advantage on saving throws against spells and other magical effects.
Sense Magic. The talon beast can detect and pinpoint the location of magic within 120 feet
Monsters
Icewind Dale: Rime of the Frostmaiden
Kronenstrom, is a psychotic brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr's clan have
Vargouille
Legacy
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Monsters
Volo's Guide to Monsters
head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so
undoes the changes made to the target by the curse.
Stunning Shriek. The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom
Monsters
Tomb of Annihilation
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack
Beluarian, and although he presents himself as an independent operator, he's in league with the Flaming Fist. Shago has led many Flaming Fist expeditions into the jungle to clear out undead, despite
Equipment
affected by the polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the
target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Monsters
Curse of Strahd
Brute. A melee weapon deals one extra die of its damage when Izek hits with it (included in the attack).Multiattack. Izek makes two attacks with his battleaxe.
Battleaxe. Melee Weapon Attack: +7
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
"}. The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the
Yeenoghu
Legacy
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Monsters
Out of the Abyss
5 or more, the target falls prone.
Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great battle-scarred gnoll
. Those that ate of great Yeenoghu’s kills became gnoll;gnolls, emulating their master’s ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a separate Bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are
others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect, hunching over and filing their teeth down to points.
Yeenoghu wants nothing more than slaughter and senseless
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Monsters
Mythic Odysseys of Theros
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
Shifter
Legacy
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Spelljammer: Adventures in Space
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Species
Spelljammer: Adventures in Space
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
Species
Spelljammer: Adventures in Space
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
Species
Spelljammer: Adventures in Space
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Conceptopolis Tome of Understanding, Tome of Leadership and Influence, Tome of Clear Thought
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Conceptopolis Tome of Understanding, Tome of Leadership and Influence, Tome of Clear Thought
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Conceptopolis Tome of Understanding, Tome of Leadership and Influence, Tome of Clear Thought
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
throw or take on a new form as if affected by the polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation
lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom (Survival) checks while there. Optional Rule: Beast Transformation Whenever a visitor slays a beast native to the plane, the slayer must succeed on a DC 10 Charisma saving throw or become
transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
throw or take on a new form as if affected by the polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation
lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.






