Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beast building diffusing consort replaces'.
Other Suggestions:
beast buildings diffusing consult replicas
beast binding diffusing consult replicas
beast building diffusing consult replicas
beast buildings diffusing consult replaces
beast binding diffusing consult replaces
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion descended from a demon can have the special traits conferred to that demon’s cultists, as described in the demon’s boon section. Few demons consort with mortals, and those
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion descended from a demon can have the special traits conferred to that demon’s cultists, as described in the demon’s boon section. Few demons consort with mortals, and those
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion descended from a demon can have the special traits conferred to that demon’s cultists, as described in the demon’s boon section. Few demons consort with mortals, and those
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Animal Cloisters The cultists of Malar kept various beasts here under lock and key. None of the building’s stone doors is currently locked, however. The building has lighting and plumbing (see
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Animal Cloisters The cultists of Malar kept various beasts here under lock and key. None of the building’s stone doors is currently locked, however. The building has lighting and plumbing (see
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Animal Cloisters The cultists of Malar kept various beasts here under lock and key. None of the building’s stone doors is currently locked, however. The building has lighting and plumbing (see
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—granted a bond to a patron ancestor and a chance at immortality—or are you more interested in building a homeland for your people? As a human whose land the elves reclaimed, do you want to work with
steeds, but a wide range of Valenar beasts bond with non-elves. As a starting character, you might not have established a connection to a Valenar beast. If you return to Valenar later in your adventuring career, perhaps you will find your bondmate.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—granted a bond to a patron ancestor and a chance at immortality—or are you more interested in building a homeland for your people? As a human whose land the elves reclaimed, do you want to work with
steeds, but a wide range of Valenar beasts bond with non-elves. As a starting character, you might not have established a connection to a Valenar beast. If you return to Valenar later in your adventuring career, perhaps you will find your bondmate.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
port’s operations and taxation from a small, heavily fortified brick building set well apart from other structures. The port itself is a tangle of piers, floating docks, and anchorages, from the massive
such disappearances are the result of local shore-based pirates, others speak of Ol’ Cholms, a mysterious sea beast capable of dragging ships down to the river’s lightless bottom.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—granted a bond to a patron ancestor and a chance at immortality—or are you more interested in building a homeland for your people? As a human whose land the elves reclaimed, do you want to work with
steeds, but a wide range of Valenar beasts bond with non-elves. As a starting character, you might not have established a connection to a Valenar beast. If you return to Valenar later in your adventuring career, perhaps you will find your bondmate.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
emotions, phantasmal force 3rd blink, plant growth 4th dominate beast, greater invisibility 5th dominate person, seeming Fey Presence Starting at 1st level, your patron bestows upon you the ability to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
confront not only the savagery of the bestial creatures of the world, but also the beast within — the rage and fury that lies in their own hearts. A campaign exploring the insatiable thirst for power
an abandoned building or tower. If you run horror adventures week after week, try using a villain who turns out to be ordinary, perhaps even silly. Comic relief is a great variation on almost any D&D campaign, though players usually provide it themselves.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult






