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Returning 35 results for 'beasts balinor diffusing comforts replaced'.
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Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating
hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically has one or more pupils who are druid;druids (see the Monster Manual), and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures.
When an archdruid uses their Change
is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Backgrounds
Guildmasters’ Guide to Ravnica
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
has no heart—literally. At the height of her contest with von Kharkov, she ripped it out of her chest with her fingers and placed it at the center of the Yaguara Mountain maze, then replaced it by
chapter), the Mists of Valachan are home to displacer beasts and other deadly predators that attack all creatures they meet.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
has no heart—literally. At the height of her contest with von Kharkov, she ripped it out of her chest with her fingers and placed it at the center of the Yaguara Mountain maze, then replaced it by
chapter), the Mists of Valachan are home to displacer beasts and other deadly predators that attack all creatures they meet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
has no heart—literally. At the height of her contest with von Kharkov, she ripped it out of her chest with her fingers and placed it at the center of the Yaguara Mountain maze, then replaced it by
chapter), the Mists of Valachan are home to displacer beasts and other deadly predators that attack all creatures they meet.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your






