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monsters
tides around, currents below, and shifting storms above the water, and can direct this power against those who threaten their people. Working together, a circle of stormcallers can bring down an
entire fleet of ships. The greatest stormcallers have powers beyond what’s shown here; the merfolk tell stories of stormcallers who can command the beasts of the sea and transform into mighty squids
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk
Ranger
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Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
. Additionally, you can cast the dominate monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can’t be used
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
array of fish and aquatic beasts, along with merfolk tribes and a wide range of water elementals, from simple sentient currents and weirds to massive leviathans and battling megafauna. The Endless Ocean
with beasts—mundane and dire creatures in the lower forests, megafauna in the grand canopy above it, and the occasional passage of totems. There are multiple communities of lycanthropes scattered
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Merfolk Stormcaller Ekaterina Yastrubetskaya A stormcaller feels the flow of the tides around, currents below, and shifting storms above the water, and can direct this power against those who
stormcallers who can command the beasts of the sea and transform into mighty squids or whales. Wardens of the Water. Most stormcallers seek to maintain balance within their realm. Like the Wardens of the Wood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
, administration, or commerce, but Stygia is an expanse of untamed, unimproved territory. Even so, it has its uses. All manner of unlikely beasts wander the frozen terrain and swim the seas, including
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
poison harvested from deadly sea beasts, these triton assassins slip into shallow waters and strike when least expected. Often, surface dwellers don’t even realize they’ve been attacked by shorestalkers
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people, feeling the currents, tides, and winds in a profound way; some say that the ocean sings a song. Consider these philosophies when dealing with merfolk of Karakala: “The water is always moving
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people, feeling the currents, tides, and winds in a profound way; some say that the ocean sings a song. Consider these philosophies when dealing with merfolk of Karakala: “The water is always moving
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
be seen in the water around the ship. This is a manifest zone tied to Mabar; there may be stronger zombie beasts in the water, or a shipwreck infested with Shadows.
11
A sudden shift in currents
express their elemental drives—which often makes them dangerous to ships, which they perceive as alien invaders. Manifest zones can also produce dire beasts—octopi, sharks, and other creatures of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
be seen in the water around the ship. This is a manifest zone tied to Mabar; there may be stronger zombie beasts in the water, or a shipwreck infested with Shadows.
11
A sudden shift in currents
express their elemental drives—which often makes them dangerous to ships, which they perceive as alien invaders. Manifest zones can also produce dire beasts—octopi, sharks, and other creatures of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10






