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Returning 35 results for 'beasts bards diffusing courage rubble'.
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College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
Backgrounds
Guildmasters’ Guide to Ravnica
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
spotted amid tended groves and gardens. Any beast described in this source or in the Monster Manual can roam the rubblebelts. The Gruul can bring out the fury in these beasts, turning them into
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ilharg’s hoofs will trample every brick and stone of Ravnica’s soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again
structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ilharg’s hoofs will trample every brick and stone of Ravnica’s soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again
structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ilharg’s hoofs will trample every brick and stone of Ravnica’s soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again
structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blocks. Appendix A gathers a handful of beasts that don’t warrant longer entries. Appendix B provides generic NPCs whose statistics can be customized to serve your campaign. This chapter and
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blocks. Appendix A gathers a handful of beasts that don’t warrant longer entries. Appendix B provides generic NPCs whose statistics can be customized to serve your campaign. This chapter and
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blocks. Appendix A gathers a handful of beasts that don’t warrant longer entries. Appendix B provides generic NPCs whose statistics can be customized to serve your campaign. This chapter and
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Located in the Clifftop district of Upper Dura, this organization has a sterling reputation as a source of reliable explorers and champions. Clifftop adventurers are known for their courage and integrity
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Located in the Clifftop district of Upper Dura, this organization has a sterling reputation as a source of reliable explorers and champions. Clifftop adventurers are known for their courage and integrity
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Located in the Clifftop district of Upper Dura, this organization has a sterling reputation as a source of reliable explorers and champions. Clifftop adventurers are known for their courage and integrity
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Shields and Weapons for Sale Item Ekene-Afa’s Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro’a Deals in beasts and beast training Ifan Talro’a
relationships. He is naturally distrustful of everyone. Buying Beasts. Ifan Talro’a employs dozens of merchants throughout Port Nyanzaru who not only serve as his spies but also sell domesticated beasts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun-loving people and prefer to be outside—even sleeping outdoors—whenever weather permits. Numerous beasts migrate across Oreskos during the spring and fall. During this time, hunters from nearly
the grasslands for countless generations. They know the way of Oreskos’s beasts and seasons better than any. Both mystical and knowledgeable, the Sun Guides read the messages in plant growth and






