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Returning 35 results for 'beasts being diffusing conviction rivals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Demogorgon
Legacy
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Monsters
Out of the Abyss
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
, creating one or more of the following effects:
The area within 6 miles of the lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts.
Beasts within 1 mile of the lair become
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a humanoid spends at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a humanoid spends at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a humanoid spends at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed — even creatures that are normally docile. If a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entertainment for the locals. Velociraptors (see appendix D), panthers, or other hungry beasts (a juvenile allosaurus is a guaranteed crowd pleaser) are set loose in the pit, then convicted criminals
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entertainment for the locals. Velociraptors (see appendix D), panthers, or other hungry beasts (a juvenile allosaurus is a guaranteed crowd pleaser) are set loose in the pit, then convicted criminals
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entertainment for the locals. Velociraptors (see appendix D), panthers, or other hungry beasts (a juvenile allosaurus is a guaranteed crowd pleaser) are set loose in the pit, then convicted criminals
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative
of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative
of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative
of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Allowed Your instinctive ability to blend into the natural background has applications even outside the wilderness. During business meetings with rivals or attempts to play nice with the nobility, being
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
. Subsistence Duergar clans use caverns under Gracklstugh and choice outlying caves to farm a variety of plants and fungi. These crops are complemented by meat from Underdark beasts and fish from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beasts and trapped sailors.
3 Living. The island is actually a gigantic slumbering creature—potentially unbeknown to its residents.
4 Mirage. Magical phenomena surround a mundane island
Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the Monster Manual.
4 Rivals. Two settlements have turned the island into a war zone.
5 Prisoner. A powerful monster
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
. Subsistence Duergar clans use caverns under Gracklstugh and choice outlying caves to farm a variety of plants and fungi. These crops are complemented by meat from Underdark beasts and fish from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beasts and trapped sailors.
3 Living. The island is actually a gigantic slumbering creature—potentially unbeknown to its residents.
4 Mirage. Magical phenomena surround a mundane island
Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the Monster Manual.
4 Rivals. Two settlements have turned the island into a war zone.
5 Prisoner. A powerful monster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beasts and trapped sailors.
3 Living. The island is actually a gigantic slumbering creature—potentially unbeknown to its residents.
4 Mirage. Magical phenomena surround a mundane island
Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the Monster Manual.
4 Rivals. Two settlements have turned the island into a war zone.
5 Prisoner. A powerful monster
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
. Subsistence Duergar clans use caverns under Gracklstugh and choice outlying caves to farm a variety of plants and fungi. These crops are complemented by meat from Underdark beasts and fish from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Allowed Your instinctive ability to blend into the natural background has applications even outside the wilderness. During business meetings with rivals or attempts to play nice with the nobility, being
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Allowed Your instinctive ability to blend into the natural background has applications even outside the wilderness. During business meetings with rivals or attempts to play nice with the nobility, being
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
dangerous beasts than horses and cattle. I was then tempted to warn the Oglyntyrs, but that family can be as odious as the worst nobles. These things tend to sort themselves out. The noble families of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
dangerous beasts than horses and cattle. I was then tempted to warn the Oglyntyrs, but that family can be as odious as the worst nobles. These things tend to sort themselves out. The noble families of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city’s noble families, a place where they can scheme against their rivals and send their more rambunctious offspring to unleash some of their destructive tendencies without harming the family’s
dangerous beasts than horses and cattle. I was then tempted to warn the Oglyntyrs, but that family can be as odious as the worst nobles. These things tend to sort themselves out. The noble families of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild






