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Returning 21 results for 'beasts blows diffusing college reappears'.
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College of Glamour
Legacy
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Classes
Xanathar's Guide to Everything
beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
Monsters
Planescape: Adventures in the Multiverse
damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to
(your choice).
Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"psychic"} psychic damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or
area take 10 minutes or 2 hours (your choice).
Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Waterdeep: Dungeon of the Mad Mage
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
. It vanishes when light is brought to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas.
Rats and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom Student You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading
Witherbloom College. Skill Proficiencies: Nature, Survival Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a book about plant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a breeze blows through the area. Thousands of sheets of heavy paper then fly into the air in a great whirlwind, slashing at any creature in the area. One distinct storm of paper forms around each
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They won’t pursue characters into the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a breeze blows through the area. Thousands of sheets of heavy paper then fly into the air in a great whirlwind, slashing at any creature in the area. One distinct storm of paper forms around each
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They won’t pursue characters into the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied. Temporal Lag. The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of
take 10 minutes or 2 hours (your choice). Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass. If the dragon dies, these effects fade over
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Nasaar duur’kala often train in the techniques of the bardic College of Whispers (from Xanathar’s Guide to Everything), while elite soldiers of the Kech Nasaar might be Gloom Stalker Rangers (also
of the Tiger" Beasts served many important roles in the Empire of Dhakaan. The Ruuska dar fill much the same role that House Vadalis does for the Five Nations: tending and training the many beasts of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Nasaar duur’kala often train in the techniques of the bardic College of Whispers (from Xanathar’s Guide to Everything), while elite soldiers of the Kech Nasaar might be Gloom Stalker Rangers (also
of the Tiger" Beasts served many important roles in the Empire of Dhakaan. The Ruuska dar fill much the same role that House Vadalis does for the Five Nations: tending and training the many beasts of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
their companion find food and keep the dragon turtle entertained. Other pods bond with Gargantuan beasts that have passed into Eberron from Lamannia. Tools and Traditions Karakala has no tradition of
calling elemental tempests and megafauna beasts from Lamannia and unleashing them into shipping lanes, increasing the dangers of the sea—with plausible deniability as to their source. By coordinating
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
their companion find food and keep the dragon turtle entertained. Other pods bond with Gargantuan beasts that have passed into Eberron from Lamannia. Tools and Traditions Karakala has no tradition of
calling elemental tempests and megafauna beasts from Lamannia and unleashing them into shipping lanes, increasing the dangers of the sea—with plausible deniability as to their source. By coordinating
Magic Items
Infernal Machine Rebuild
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). The creature serves you as if created by a conjure animals spell. The DM determines the creature’s statistics.
A
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
bounty. Balinor is the patron of the hunt, of civilized folk using bow, spear, and skill to challenge or tame the mightiest beasts. These deities reflect the power of civilization to harness and
experience life and emotion fully. A player character who follows this path might be a Path of the Berserker Barbarian, or a Bard using the College of Glamour or the College of the Fury (from Chronicles of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
. Fantastic mounts—such as displacer beasts, unicorns, and bizarre ponies warped by the magic of the Outer Planes—pull the bulbous carriages. Trusted by the ward’s wealthy elite, the cabdrivers of Tea
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
devil has a set of Dimensional Shackles hanging from its belt and might use them on an incapacitated enemy. 7: Talons This cavernous chamber smells like an animal’s den. Two talon beasts (see chapter 21
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
emotions. A Bard of the College of Whispers (from Xanathar's Guide to Everything) could attribute their gifts and magical talents—the ability to harness fears and even steal another's shadow—to a bond
of Khyber. Many cults revere gibbering mouthers and hear guiding words in the ravings of these beasts; such cults refer to Kyrzin as the Regent of Whispers. While oozes play a major role, its cults
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
part with the item. Solitary Shapeshifters. At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
be Artificers or Wizards than Warlocks. Narathun Entertainers and Bards produce haunting works; the College of Whispers (from Xanathar’s Guide to Everything) is an appropriate choice. This is also an
across Khorvaire. At a glance, Toldorath and Tordannon have much in common. They mine copper and herd mountain tribex and other beasts on the fields surrounding Mirror Lake. They’re stoic warriors when
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
be Artificers or Wizards than Warlocks. Narathun Entertainers and Bards produce haunting works; the College of Whispers (from Xanathar’s Guide to Everything) is an appropriate choice. This is also an
across Khorvaire. At a glance, Toldorath and Tordannon have much in common. They mine copper and herd mountain tribex and other beasts on the fields surrounding Mirror Lake. They’re stoic warriors when






