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Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
Species
Mythic Odysseys of Theros
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
—
—
—
—
—
—
—
3rd
+2
&mdash
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power. Unexplained Powers Sorcerers are rare in the
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Compendium
- Sources->Dungeons & Dragons->Divine Contention
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem can’t
be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem can’t
be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem can’t
be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
done.
Use the Expert sidekick stat block to represent him.
Personality. “My friends know they can rely on me, no matter what.”
Ideal. “I like coming up with new ways to do things. What problem
can’t be solved with a little ingenuity?”
Bond. “A full flask of wine is worth ten pockets full of gold.”
Flaw. “All this drinking is bad for my memory. Seriously, I can’t remember my last name.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers






