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Returning 35 results for 'beating blessed diffusing circle rely'.
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Magic Items
Dungeon Master’s Guide
from it (save DC 18). The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Animate Dead
1
Blight
2
Circle of Death
3
Finger of
Death
3
Power Word Kill
4
Speak with Dead
1
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges (minimum of 0
Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
Drow Inquisitor
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Monsters
Mordenkainen’s Tome of Foes
wounds, inflict wounds
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots): bestow curse, dispel magic, magic circle
4th level (3 slots): banishment, divination
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three death lance attacks.
Death Lance. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to
Drow Inquisitor (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
wounds, inflict wounds
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots): bestow curse, dispel magic, magic circle
4th level (3 slots): banishment, divination
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three death lance attacks.
Death Lance. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to
Sorcerer
Legacy
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Classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to
Monsters
Fizban's Treasury of Dragons
affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
arrange satyr-style celebrations wherever they go, spreading their people’s carefree philosophies, praising Nylea, sharing news, and creating friends the Skola Vale can rely on when necessary. Nylea’s
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Rainfall Caverns Water pours from the ceiling of these 20-foot-high caves like a heavy rain. Consequently, creatures in this area have disadvantage on Wisdom (Perception) checks that rely on
sight or sound. 10a. Venom Pool This cavern is flooded to a depth of 4 feet. The water glows green around an emerald that lies on the floor in the middle of the cavern. This gemstone has been blessed by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into them: bear, elk, hawk, goat, owl, panther, raven, and wolf. The standing stones are nonmagical. However, druid characters who enter the circle can sense that powerful gods once blessed this site
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
find themselves unable to use the crossing. 5 Mushroom Circle. This fey crossing appears as a circle of mushrooms. The size of the mushrooms and the width of the circle can vary, but activating the fey
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Astral travelers often rely on what is considered the standard way of keeping time.
A standard day is 24 hours long. A standard week is seven standard days, and a standard month is four standard weeks
can move in any direction at a flying speed in feet equal to 5 × its Intelligence score. Astral Sea Navigation One doesn’t need a map to navigate the Astral Sea. Here, all creatures are blessed with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
simple, fitted black clothing under a white, flowing robe. The symbol of the Immortal Lotus is a white lotus inside a black circle. When operating outside the Cloakwood, the monks pass themselves off as
intellectual, physical, and spiritual training from dusk until dawn. Bak Mei’s teaching and training methods rely on extreme violence but are effective nevertheless. Those who persevere accomplish in weeks what others take months to learn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Nylea Mortals all over Theros pray to Nylea when they rely on hunting or nature’s whims for their livelihood. Her most ardent followers are satyrs, centaurs, humans (particularly those who
, and a cerulean butterfly came to rest on his hand. Carefully, he carried the butterfly back to Nylea. She not only spared him, but blessed his house and all his descendants.
The Tragedy of Arasta
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
societies. They also have a stronger-than-normal tendency to develop sorcerous power. Individuals who do so become their leaders, known as savants. The derro consider these sorcerers to be specially blessed
magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
2 Circle of Death 3 Finger of Death 3 Power Word Kill 4 Speak with Dead 1 While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges
Compendium
- Sources->Dungeons & Dragons->Divine Contention
hermit’s life until she finally passed on herself. Dumathoin blessed her and transformed her spirit into an eidolon (see appendix A). Sister Silvergranite remained here, even as the mine collapsed and
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon
3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the first place. Around the outside edge of the circle, evenly spaced, are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. Each town shares many of
The Twin Paradises of Bytopia Ecstasy The Blessed Fields of Elysium Faunel The Wilderness of the Beastlands Sylvania The Olympian Glades of Arborea Glorium The Heroic Domains of Ysgard Xaos The Ever
Orc
Legacy
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Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
): bestow curse, dispel magic, magic circle
4th level (3 slots): banishment, divination, freedom of movement
5th level (2 slots): contagion, dispel evil and good, insect plague
6th level (1 slot
): harm, true seeing
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Caves. If the characters take an hour to circle the hill, they find two other entrances. At the base of the hill, on the west side, is a narrow tunnel into which a stream flows. This tunnel is 40 feet
no light sources. The goblins and ogres rely on their darkvision to see.
Dripping Water. The caves get their name from the water that constantly drips from the stalactites in the main cavern (area
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
teleportation circle to collect the stone. Once the simulacrum is defeated, the characters can use the stone to learn that the entrance to the Vault of Dragons is hidden below a mausoleum in the City of the Dead
(Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
organization such as a druid circle, paladin order, or temple watch over you. Moon You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to start the encounter, but the other two remain motionless until characters move close to them. You don’t need to keep track of exactly where everyone is standing in the room. Instead, rely on your
area B4 at the first sign of intruders, relying on the distraction of the stirges to escape. 2nd-Level Characters. If the characters are 2nd level, add two stirges to this encounter. B4: Circle Chamber
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(three bugbears, nineteen goblins, and two ettins) rely on a shrieker to warn them of intruders. 39a. Hall of the Two-Headed King Characters will most likely enter this hall through the secret door in
and a male named Bokk-Nokkin, live in this foul-smelling room. Branded on each of their foreheads is the symbol of Xanathar: a circle with ten equidistant spokes radiating outward from it and a dot in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reclaiming Svardborg When Annam the All-Father shattered the ordning, Jarl Storvald and his frost giants set sail in an enormous ship called the Krigvind to reclaim Svardborg, a circle of immense
without protest. The Northfolk speak Yeti as well as Giant, and have several yetis working among them. The frost giants and the yetis don’t share a language, so the giants rely on the Northlanders to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Eye in the Sky The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show
. Doors circle the room. The light of the moons cascades through broad windows high above. At the center of the room stands a serene-looking woman with long, gray hair and red robes. She nods as you enter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
to block out the light so that visitors can get some sleep. Without the onset of dawn or dusk to frame the day’s labors, citizens rely on the tolling of the bells from the High Hall to denote the






