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Returning 35 results for 'beating body diffusing commune regions'.
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Monsters
Monster Manual
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
, and no Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Commune, Raise DeadRadiantDivine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all
, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise
Monsters
Monster Manual
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit
spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good1/Day Each: Commune, Control Weather, Dispel Evil and Good
Monsters
Tales from the Yawning Portal
","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto's irresistible danceKorreds are secretive creatures that have strong ties to earth and stone. They prefer to
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
. To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
them again.
2
I worked the land, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
Monsters
Eberron: Rising from the Last War
in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.
Khyber Shards. Rak Tulkhesh's soul is
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
2
1
1
1
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17th
+6
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3
3
3
2
1
1
1
1
18th
+6
Timeless Body, Beast Spells
Monsters
Storm King's Thunder
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Torment
1 The Darklord can’t commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness.
2 The Darklord constantly, uncontrollably
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Torment
1 The Darklord can’t commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness.
2 The Darklord constantly, uncontrollably
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Torment
1 The Darklord can’t commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness.
2 The Darklord constantly, uncontrollably
nonbelievers.
5 The Darklord seeks to transform their body into a vessel or gate for the subject of their belief.
6 The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
them his pipes of haunting. While Octavian and his true heart are within 5 feet of one another, any spell that ends a curse can swap the goat’s heart in Octavian’s chest with his still-beating true
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Monster Manual
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hinges. Severed humanoid body parts adorn the spikes atop the fence posts. Some of the body parts wriggle and writhe as if undead, twitching in concert with the lightning flashes of the Companion
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hinges. Severed humanoid body parts adorn the spikes atop the fence posts. Some of the body parts wriggle and writhe as if undead, twitching in concert with the lightning flashes of the Companion
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hinges. Severed humanoid body parts adorn the spikes atop the fence posts. Some of the body parts wriggle and writhe as if undead, twitching in concert with the lightning flashes of the Companion
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s irresistible dance
Bonus Actions
Command Hair. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s irresistible dance
Bonus Actions
Command Hair. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s irresistible dance
Bonus Actions
Command Hair. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
All; telepathy 120 ft.
CR 21 (XP 33,000; PB +7)
Traits
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears
, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
. Earth Elemental Compositions 1d8 The Earth Elemental’s Body Features... 1 Colorful mineral formations. 2 Cooled magma in melted heaps. 3 Grass, moss, or plant roots. 4 Heaps of peat or decaying
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
7. Evil Oracle Steam rises from a stone basin filled with viscous black and purple liquid. Three serpentine creatures surround the pool. Each has the head and upper body of a dark-skinned woman and






