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Returning 35 results for 'beating both diffusing completed reach'.
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Adult Blue Dracolich
Legacy
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Monsters
Monster Manual (2014)
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Rock
while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
Monsters
Bigby Presents: Glory of the Giants
Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Bite
, and the aerosaur can’t Bite another target.
Talons. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Talons"} to hit, reach 10 ft., one target. Hit: 24
Monsters
Infernal Machine Rebuild
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Battleaxe","rollDamageType
":"slashing"} slashing damage.
Morningstar. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Morningstar"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation
Monsters
Bigby Presents: Glory of the Giants
gigant makes one Mandibles attack and two Talons attacks.
Mandibles. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Mandibles"} to hit, reach 10 ft., one
", "rollAction":"Talons"} to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Talons", "rollDamageType":"slashing"} slashing damage, and the target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Greatclub
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
Monsters
Keys from the Golden Vault
one use of Spellcasting.
Ashen Burst. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Ashen Burst"} to hit, reach 5 ft. or range 60 ft., one target. Hit
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Curse of Strahd
effects.Multiattack. The Abbot makes two melee attacks.
Mace. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Candlekeep Mysteries
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim
Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
believing that if completed, this monstrosity could reunite the shattered kingdom.
When pressed to comment, Patriarch Dalin d’Vadalis denied any connections to this cult. “These are difficult times
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
passing through the Dwarven Valley. Both options are discussed below. Targos to Caer-Konig Sticking to trails and roads, the characters can safely reach Caer-Konig in 14½ hours on foot. The trip begins
, covering 12 miles in 24 hours on foot. They can halve the travel time if they use dogsleds. When the characters reach the halfway point in their journey, they come across a potential obstacle. Use the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
green light to spill westward over the sea. This light is so bright that any character who dares look directly at it is blinded for 1 minute. The light originates from Moesko’s still-beating heart
submerged in murky, 20-foot-deep water.
Characters atop the 80-foot-high lighthouse outcropping might try to climb down its slope to reach the water. The slope has abundant handholds but is wet, so that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
criminals who stole a horn of blasting from a storm giant king. Helmdar completed his mission but was killed by Zikzokrishka and turned into an undead thrall to guard her lair. Treasure The horn of
or hurls two rocks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic damage.
Rock. Ranged Weapon Attack: +14 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft
., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
two Talons attacks.
Mandibles. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) slashing damage, and the target has the grappled condition (escape DC 17). Until the
. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is pulled 10 feet straight toward the gigant.
Scale Dust (Recharge 5–6). The gigant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian. A cairnwight looks much like an emaciated stone giant. Its form is caked with
Actions
Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
above and below. The plan is to get the characters to the Pudding King while the other factions hold the oozes at bay. To reach the Pudding King, the characters must face 1d4 + 2 encounters, minus
cleanse the temple of Callardurran Smoothhands (area 22), an earth elemental aids them. If the characters completed both tasks, the elemental has 15 additional hit points. If the characters fetch the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
, use the following boxed text instead: A great white dragon descends from the sky, beating its wings furiously to slow its descent. A dark, humanoid figure is mounted on the dragon’s back.
If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Andir Valmakos Despite his aptitude for magic and his parents’ being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead
prepared:
At will: light, ray of frost
1st level (2 slots): thunderwave
Actions
Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.
Rock. Ranged Weapon Attack: +9 to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
aerosaur makes one Bite attack and one Talons attack.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) piercing damage. If the target is a Huge or smaller creature, it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The korred makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
in the next wave of the battle, as described below.) The characters start 500 feet from the priest. She has already completed enough of her ritual to summon the water elemental, and every four rounds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
when they begin each chapter. Once they reach 9th level, they don’t advance to 10th level until they’ve completed the goals in both chapters 10 and 11. Of course, you can ignore these milestones and track XP as normal. Figure 0.1: Adventure Flowchart
the North. Players choose which giant lord they wish to confront. This villain has a conch of teleportation that the characters need to reach Maelstrom, a storm giant stronghold in the depths of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Masquerade Preparations The following tasks must be completed to transform Kollema Hall: Remove all the tables from the first floor. Unpack the supplies delivered from the Biblioplex. Hang banners
, this magic has somehow activated early, causing a student the characters know to levitate unexpectedly, stranding them 50 feet in the air, out of reach of any solid objects. The student can’t move from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body. Beyond Redemption. When a ghost’s unfinished business is completed, it can rest
. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, therefore, is at high risk of robbery, beating, or worse. Victor Adame Minguez Upper City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table A) 11–16 Denizens
the Lady’s Hall. 8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House. 9 The wizard Lorroakan approaches the party, offering them pay and free waterproofing for their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, therefore, is at high risk of robbery, beating, or worse. Upper City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table A)
11–16 Denizens
small sum to help do a good deed for a poor family at the Lady’s Hall.
8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House.
9 The wizard Lorroakan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
secluded area of the forest. Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other creatures
weapon attack (included in its attacks).
Actions
Multiattack. The korred makes two attacks with its greatclub or hurls two rocks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Boarding the Sea Ghost How long it takes the characters to reach the ship depends on what arrangements they have made beforehand. If, for example, it is arranged that the guard members, once they
on the area and attack any intruders. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
Crow’s Nest This area is not shown on the map but is






