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Returning 26 results for 'beating both down connect realms'.
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Monsters
Infernal Machine Rebuild
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undermountain Undermountain is the largest, deepest dungeon in the Forgotten Realms setting. It’s a series of interconnected dungeon levels sprawling far beneath the city of Waterdeep. Its tunnels
connect to preexisting mithral mines and natural caverns of the Underdark. The best-known entrance to Undermountain is through the Yawning Portal tavern in Waterdeep, but other routes also exist. A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
abandoned keeps that connect to an underground fortress once part of an ancient dwarven kingdom. Within those chambers are the remnants of a temple built by drow worshipers of Elemental Evil. Each of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
natural layers of Khyber. The halls connect to one another in logical cartographic order. But as the ancient dwarves dug deeper, they opened passages into the unnatural realms and unleashed the hordes of
, Khyber spawns demons and monsters to plague the children of Eberron. This might be myth and metaphor, but it’s also a description of fact: there are worlds within the world, realms inhabited by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Docks The docks of Saltmarsh are the beating heart of the town. The fishing trade and related commerce that keep the town alive are based here. The docks have recently undergone a series of
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
, while his cloak incorporates the feathery antennae of several rust monsters. The silver wires connect those living tissues to the ranger’s own heart, providing his unique features. This setup is made
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin’s own
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
of foodstuffs and colorful crafts—are dropped into the volcano, where it’s believed they’re conveyed to the realms of the gods. On the travelers’ return, villagers celebrate for several days
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
break down magical resistance and overcome magical forces. Six feathers from six different angels — the authority of the celestial realms and a force to enrage fiendish creatures. The heart of a
in. A few drops of blood or ichor from a demon lord, to connect with the demons the ritual will call. Gromph Baenre’s grimoires and notes on his ritual, to assist in better understanding the power
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and orcs that live in these mountains and their foothills are subjects of the realms that surround the mountain range, but they often band together to deal with greater threats on both sides of the
Mountains populated with threats including fire giants and red dragons. Beneath the mountains are labyrinths that connect to the Underdark, wherein lie hidden cities, strongholds, and temples
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
Forgotten Realms are unclear about whether or not the ancient amethyst dragon Eldenser still lives, largely because of the behavior that earned him the epithets “the Lurker” and “the Worm Who Hides in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
extradimensional space hidden beneath the ooze. She can also inform the characters about the garage’s apparatus of Kwalish, and its ability to connect with the glass baubles. She suspects that one of the baubles
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and majestic, rising at a slight angle toward the south. Wall torches light four flights of stairs that connect wide landings. Water thunders in torrents past both sides of the stairs and underneath
they attack. Nafik’s Heart. The heart’s glass jar is sealed to the floor in the northeast cave and can be smashed easily. The heart inside looks like an ordinary human heart, beating steadily. Nafik’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
behind a bookshelf, and any character who searches the wall for secret doors finds it automatically. The secret door can be pulled open to reveal part of a stone bridge that used to connect to the
the tile can hear the heart beating. As an action, a character in the middle of the room can try to lift the stone tile, doing so with a successful DC 10 Strength (Athletics) check. The check is made
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
. Above an empty dais, the wall is covered with a mosaic shaped from colored chips of bone, artfully arranged to depict scenes of funerals, the migration of souls, and the celestial realms. Lettering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
neighboring realms where these evils are active. Scarlet Order The Scarlet Order is a monastic order of Suloise militarists whose spies and assassins have infiltrated many courts and castles throughout the
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and






