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Returning 35 results for 'beating built diffusing circle religion'.
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Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now
Monsters
Candlekeep Mysteries
can snare foes with their tongues to make them easier targets. Grippli villages are generally built from mud bricks and other natural materials harvested from the immediate vicinity.
Young grippli
. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears. Roll on the Autognome History table or choose an entry that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sailor Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Sailor Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sanctuary of a Flamic church has a mosaic floor with a flame burning at its center. The seat of the religion is the Grand Cathedral in Flamekeep. Built around the site of Tira’s sacrifice, this fortified temple is the size of a small city.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Transmutation Classroom Light. The 20-foot-high room is lit by continual flame spells cast on wall sconces spaced 15 feet apart. The flames shift color every minute.
Circle. Inscribed inside a
20-foot-diameter circle on the floor is a triangle. In the middle of the triangle stands a golden statue of a human boy, his arms raised in victory. (The statue is a wyvern transformed by magic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monolith covered in prayer scrolls
4 A field where paths grow in corridor-like patterns leading to a ruin at the center
5 A mansion built incorporating a stone circle
6 A cavern where the glowing bones of an otherworldly being jut from the walls
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The typical warforged
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
-vampire. Tristen died with his adopted family, but as the Mists closed in around their sacred stone circle, he rose a ghost. Unexpectedly, with the dawn, Tristen’s dhampir body was restored. Now
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked
during a full moon, on the dawn of a particular day, or for someone carrying a certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically altered — for example, if a castle is built over the clearing on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
common fungi are 2d6 bigwigs and 2d6 pygmyworts. Platform The cavern floor rises to form a natural 5-foot-high platform. A glowing ritual circle dominates the top of the platform. Any non-derro that
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-foot-wide symbol depicting three lightning bolts joined at their tips.
Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes the symbol as that of Talos, the evil god of storms
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
Gorthok the Thunder Boar, a destructive force they can unleash against their enemies. A circle of standing stones atop the hill helps to focus the anchorites’ magic to make the summoning of Gorthok
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
14. Terrace Garden During the day, six blood hawks circle the garden at a height of 60 feet. These aggressive, red-feathered birds prey on lizards and other small animals, and they gang up on a
character who explores the terraced garden alone. The blood hawks aren’t present at night. Waves crash against a rocky promontory, built atop which is a spectacular, multilevel garden, its terraces
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Personality Warforged The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a dome built of black stone is a statue of a snake with closed eyes swallowing its own tail.
Apparition. The ghostly image of an adventurer moves through the area, looking lost.
The ghostly image
successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
supply of edible rations. Set into the north wall is a sturdy oak door with iron fittings and a built-in lock. Locked Door. The door to area O5 is locked. The lock can be picked by a character who uses
thieves’ tools and makes a successful DC 20 Dexterity check. The door can also be forced open with a successful DC 25 Strength (Athletics) check. O5. Teleportation Circle Arcane runes are inscribed in
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ordning”)
07–08 Stone Giant Artistry (chapter 2, “The Ordning”)
09–11 Rejecting the Ordning (chapter 2, “The Ordning”)
12–14 Annam’s Children Adventures (chapter 2, “Gods and Religion
”)
15–17 Interloper Gods Adventures (chapter 2, “Gods and Religion”)
18–20 Recluses (chapter 2, “Social Structures”)
21–23 Exiles (chapter 2, “Social Structures”)
24–25 Bands
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a flat-topped hill covered in ugly weeds, thorns, and briars. An active workers’ camp occupies the north end of the hill, above the tunnels.
The rocky hill into which the tomb is being built is
later be placed into the pattern of a grinning humanoid skull). A successful DC 18 Intelligence (Arcana, Nature, or Religion) check identifies the rocks as the remains of living creatures that have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Lodge When the characters approach the lodge, read: Jutting up out of the vast tundra is a towering edifice built entirely of ice. The domed structure is easily three times the height
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+2)
CON
15(+2)
INT
12(+1)
WIS
12(+1)
CHA
18(+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances
circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Religion and the Gods The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the
NG Animal life, natural balance Blue bird Kiri-Jolith LG Honor, war Bison’s horns Majere LG Meditation, order Copper spider Mishakal LG Healing Blue infinity sign Solinari LG Good magic White circle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Circles. The aboveground levels of Xonthal’s Tower contain no stairs. The only way to pass from one level to another is by using teleport circles built into the tower (marked “T” on the map). Because they
more than a few inches wide to pass through. On the wall behind each teleport circle is a metal panel inscribed with symbols. Touching a symbol causes it to glow softly. A few seconds later, all
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The aboveground levels of Xonthal’s Tower contain no stairs. The only way to pass from one level to another is by using teleport circles built into the tower (marked “T” on the map). Because they
than a few inches wide to pass through. On the wall behind each teleport circle is a metal panel inscribed with symbols. Touching a symbol causes it to glow softly. A few seconds later, all creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
coming from areas 7d and 7e.
Circle. In the middle of the floor is a 10-foot-diameter circle of entrails surrounded with ghastly script written in blood (see “Abyssal Circle” below).
Furnishings. Four
combat here, leaving their prisoners tied up in those rooms. Abyssal Circle. The script around the circle is written in Abyssal. Anyone who understands the language and succeeds on a DC 15 Intelligence






