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Returning 35 results for 'beauty bit diffusing crossing refuse'.
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Monsters
The Wild Beyond the Witchlight
his home in the Misty Forest and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to
it visits great harm on the forest and my people. That is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In
Monsters
Fizban's Treasury of Dragons
wonders? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But
adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals
Monsters
Fizban's Treasury of Dragons
possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A moonstone dragon seeks the platinum crown of a
Monsters
Fizban's Treasury of Dragons
ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
Monsters
Fizban's Treasury of Dragons
? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fey Crossings Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes
through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fey Crossings Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes
through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fey Crossings Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes
through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chalet Brantifax This stone chalet was built for a wealthy noble named Baron Brantifax on a site chosen for its seclusion and scenic beauty. In the years following the baron’s death, the house fell
prey to neglect, allowing the Scarlet Sash to lay claim to it without dispute. The wereravens chose the place because of its remoteness and its proximity to a shadow crossing, which they monitor for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chalet Brantifax This stone chalet was built for a wealthy noble named Baron Brantifax on a site chosen for its seclusion and scenic beauty. In the years following the baron’s death, the house fell
prey to neglect, allowing the Scarlet Sash to lay claim to it without dispute. The wereravens chose the place because of its remoteness and its proximity to a shadow crossing, which they monitor for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chalet Brantifax This stone chalet was built for a wealthy noble named Baron Brantifax on a site chosen for its seclusion and scenic beauty. In the years following the baron’s death, the house fell
prey to neglect, allowing the Scarlet Sash to lay claim to it without dispute. The wereravens chose the place because of its remoteness and its proximity to a shadow crossing, which they monitor for
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
impossible to predict how a hag will act from day to day, sometimes moment to moment, which is why folk with any wisdom at all give hags a wide berth. Hags perceive ugliness as beauty, and vice versa
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
impossible to predict how a hag will act from day to day, sometimes moment to moment, which is why folk with any wisdom at all give hags a wide berth. Hags perceive ugliness as beauty, and vice versa
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
impossible to predict how a hag will act from day to day, sometimes moment to moment, which is why folk with any wisdom at all give hags a wide berth. Hags perceive ugliness as beauty, and vice versa
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generations. Rock gnomes in Faerûn have the racial traits of rock gnomes in the Player’s Handbook. LADIES OF THE GOLDEN HILLS
A curious bit of gnomish lore is that the pantheon counts not a single
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generations. Rock gnomes in Faerûn have the racial traits of rock gnomes in the Player’s Handbook. LADIES OF THE GOLDEN HILLS
A curious bit of gnomish lore is that the pantheon counts not a single
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generations. Rock gnomes in Faerûn have the racial traits of rock gnomes in the Player’s Handbook. LADIES OF THE GOLDEN HILLS
A curious bit of gnomish lore is that the pantheon counts not a single
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
properly, though this has no effect on game play. Floors and Stairs. Floors and staircases are made of mossy wooden planks that creak, groan, and bend underfoot. Crossing a floor or using a staircase
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
properly, though this has no effect on game play. Floors and Stairs. Floors and staircases are made of mossy wooden planks that creak, groan, and bend underfoot. Crossing a floor or using a staircase
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
properly, though this has no effect on game play. Floors and Stairs. Floors and staircases are made of mossy wooden planks that creak, groan, and bend underfoot. Crossing a floor or using a staircase
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
again. Locked Double Door. The doors south of the statue are smeared with blood and refuse to budge. No amount of force can pry them open. They are also immune to damage from any source. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
again. Locked Double Door. The doors south of the statue are smeared with blood and refuse to budge. No amount of force can pry them open. They are also immune to damage from any source. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
again. Locked Double Door. The doors south of the statue are smeared with blood and refuse to budge. No amount of force can pry them open. They are also immune to damage from any source. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its






