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Returning 35 results for 'because barrel diffusing counting rarely'.
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Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
goliaths. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. Goliaths rarely keep such opinions to themselves, and
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside than a barrel of Central wine.” Plenty of legitimate services can be found here—ships need supplies and repairs, goods need to be stored, captains need to hire crew, and sailors need a dry bed to
, who sell their services as guides to help ships traveling to Xen’drik. In fact, the sahuagin rarely initiate violence, but there have been clashes between them and aggressive, drunken sailors.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside than a barrel of Central wine.” Plenty of legitimate services can be found here—ships need supplies and repairs, goods need to be stored, captains need to hire crew, and sailors need a dry bed to
, who sell their services as guides to help ships traveling to Xen’drik. In fact, the sahuagin rarely initiate violence, but there have been clashes between them and aggressive, drunken sailors.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside than a barrel of Central wine.” Plenty of legitimate services can be found here—ships need supplies and repairs, goods need to be stored, captains need to hire crew, and sailors need a dry bed to
, who sell their services as guides to help ships traveling to Xen’drik. In fact, the sahuagin rarely initiate violence, but there have been clashes between them and aggressive, drunken sailors.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
combination of advisory parliament and spy agency. These high chancellors rarely convene publicly, preferring to disperse themselves throughout the swarm to keep information flowing from the nucleus to every
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
combination of advisory parliament and spy agency. These high chancellors rarely convene publicly, preferring to disperse themselves throughout the swarm to keep information flowing from the nucleus to every
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
combination of advisory parliament and spy agency. These high chancellors rarely convene publicly, preferring to disperse themselves throughout the swarm to keep information flowing from the nucleus to every
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Lyn Armaal Lyn Armaal (shown on maps 9.1 and map 9.2) hangs in the sky, rarely coming within a mile of the ground. To reach it, characters need an airship, flying mounts, or spells and magic
items that grant flight. They can also ask one or more helpful metallic dragons to fly them to Sansuri’s castle, although there’s rarely a dragon around when they need one (see “Metallic Dragons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Lyn Armaal Lyn Armaal (shown on maps 9.1 and map 9.2) hangs in the sky, rarely coming within a mile of the ground. To reach it, characters need an airship, flying mounts, or spells and magic
items that grant flight. They can also ask one or more helpful metallic dragons to fly them to Sansuri’s castle, although there’s rarely a dragon around when they need one (see “Metallic Dragons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Lyn Armaal Lyn Armaal (shown on maps 9.1 and map 9.2) hangs in the sky, rarely coming within a mile of the ground. To reach it, characters need an airship, flying mounts, or spells and magic
items that grant flight. They can also ask one or more helpful metallic dragons to fly them to Sansuri’s castle, although there’s rarely a dragon around when they need one (see “Metallic Dragons
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves anymore, their
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrangements For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrangements For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves anymore, their
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrangements For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves anymore, their
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
life are forgotten in Curst, and citizens rarely inquire about one another’s pasts. Such information is either volunteered willingly or loudly proclaimed by officials scouring the town for renegades
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
life are forgotten in Curst, and citizens rarely inquire about one another’s pasts. Such information is either volunteered willingly or loudly proclaimed by officials scouring the town for renegades
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
life are forgotten in Curst, and citizens rarely inquire about one another’s pasts. Such information is either volunteered willingly or loudly proclaimed by officials scouring the town for renegades
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stare into a torch for several minutes, carefully studying each flicker of flame. Many have an experimental streak, eager to see what happens when something — a barrel of pitch, a hunter’s cabin, an
annoying merchant — is set ablaze. Like the flames they adore, Eternal Flame cultists are quick to act. In a fight, they rarely take prisoners or retreat; they strive to be like an ever-advancing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stare into a torch for several minutes, carefully studying each flicker of flame. Many have an experimental streak, eager to see what happens when something — a barrel of pitch, a hunter’s cabin, an
annoying merchant — is set ablaze. Like the flames they adore, Eternal Flame cultists are quick to act. In a fight, they rarely take prisoners or retreat; they strive to be like an ever-advancing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stare into a torch for several minutes, carefully studying each flicker of flame. Many have an experimental streak, eager to see what happens when something — a barrel of pitch, a hunter’s cabin, an
annoying merchant — is set ablaze. Like the flames they adore, Eternal Flame cultists are quick to act. In a fight, they rarely take prisoners or retreat; they strive to be like an ever-advancing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. Miros is a staunch supporter of the Emerald
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
venerated the Eye, long before the days of Besilmer. The elemental prophets come here to seek visions and boons from the Eye, although it is a fickle and uncommunicative power that rarely responds in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
venerated the Eye, long before the days of Besilmer. The elemental prophets come here to seek visions and boons from the Eye, although it is a fickle and uncommunicative power that rarely responds in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
venerated the Eye, long before the days of Besilmer. The elemental prophets come here to seek visions and boons from the Eye, although it is a fickle and uncommunicative power that rarely responds in






