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Returning 35 results for 'because basic defeating continue realms'.
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Classes
Forgotten Realms: Heroes of Faerûn
knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom’s
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Monsters
Van Richten’s Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed’s D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed’s D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed’s D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. When the party arrives at the hideout, award each character 75 XP. Make sure the
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. When the party arrives at the hideout, award each character 75 XP. Make sure the
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. When the party arrives at the hideout, award each character 75 XP. Make sure the
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of






