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Returning 35 results for 'because bonding diffusing call relatively'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
older and more respectable.
Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters met, you can suggest the following options. Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral) brings the characters together, whereupon they quickly discover a
shared sense of purpose. Happenstance. Someone puts out a call for adventurers to complete a quest, and the characters answer the call. Alternatively, all the characters could meet by accident, only to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters met, you can suggest the following options. Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral) brings the characters together, whereupon they quickly discover a
shared sense of purpose. Happenstance. Someone puts out a call for adventurers to complete a quest, and the characters answer the call. Alternatively, all the characters could meet by accident, only to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters met, you can suggest the following options. Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral) brings the characters together, whereupon they quickly discover a
shared sense of purpose. Happenstance. Someone puts out a call for adventurers to complete a quest, and the characters answer the call. Alternatively, all the characters could meet by accident, only to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, characters can see numerous caves in the Spindle’s base. Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to each other, swooping and diving for food in the deeper waters
they hail. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, characters can see numerous caves in the Spindle’s base. Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to each other, swooping and diving for food in the deeper waters
they hail. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, characters can see numerous caves in the Spindle’s base. Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to each other, swooping and diving for food in the deeper waters
they hail. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
to safety, then throw in a complication when they are within 50 feet of the ground. Call for more ability checks like the ones above as the characters attempt to quickly spot and fix problems — or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tools for you. This section offers guidance to help you use the Perception rules in the Player’s Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
can see things up to 10 miles away, assuming clear skies and a relatively calm sea. Overcast skies reduce that distance by half. Lightly Obscured conditions reduce visibility just as they do on land
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
to safety, then throw in a complication when they are within 50 feet of the ground. Call for more ability checks like the ones above as the characters attempt to quickly spot and fix problems — or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tools for you. This section offers guidance to help you use the Perception rules in the Player’s Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
can see things up to 10 miles away, assuming clear skies and a relatively calm sea. Overcast skies reduce that distance by half. Lightly Obscured conditions reduce visibility just as they do on land
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
to safety, then throw in a complication when they are within 50 feet of the ground. Call for more ability checks like the ones above as the characters attempt to quickly spot and fix problems — or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tools for you. This section offers guidance to help you use the Perception rules in the Player’s Handbook. When to Call for a Check An important time to call for a Wisdom (Perception) check is when
can see things up to 10 miles away, assuming clear skies and a relatively calm sea. Overcast skies reduce that distance by half. Lightly Obscured conditions reduce visibility just as they do on land
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for his master—suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the most learned infernal scholars. He has
secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin sends devils into the Material Plane to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he has never wavered in his support for his master — suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the
much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for his master—suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the most learned infernal scholars. He has
secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin sends devils into the Material Plane to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
for his master—suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the most learned infernal scholars. He has
secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin sends devils into the Material Plane to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he has never wavered in his support for his master — suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the
much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he has never wavered in his support for his master — suggesting, perhaps, that Mephistopheles has some hold over him. Outside the Nine Hells, Hutijin is a relatively obscure figure, known only to the
much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to assail Mephistopheles. Hutijin
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy






