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Returning 12 results for 'because bonding diffusing creation relatively'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
forest gnomes, and rubies turned into the deep gnomes. Since the time of their creation, gnomes have settled in hidden places away from other races, concerned that their way of life couldn’t survive
wider exposure. Gnomes gladly socialize and work with humans, elves, and dwarves, but they always keep in mind that, as a small and relatively insignificant race, their interests can become secondary
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Planar Manifestations Here are a few ways Daanvi can affect the Material Plane. Manifest Zones Manifest zones tied to Daanvi—which are relatively uncommon—often share one or more of the plane’s
the performance of certain rituals or the creation of Eldritch Machines, and others try to link the rise of major civilizations to coterminous periods, but any supporting examples could be entirely
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Works A standard airship (at least as far as standards have been defined for this relatively new creation) looks similar to an oceangoing ship but is rigged with control fins and rudders rather than
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
or tool proficiencies the characters might have that could be useful in the creation of improvised equipment. Unless the characters completely botch their ability checks to the point where creating
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, was Javen’s creation of this order Helm’s intention? Is the Helm that has returned from death different from the god whose worship was familiar to me in my youth? How can we mortals know? Helm was
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
more powerful weapons, such as Daggers of Venom or Keeper’s Fangs (also in chapter 7). So while the Dhakaani dar are relatively few in number compared to the people of the Five Nations, they’re not only
Grieving Tree presented in chapter 7. The creation of such Artifacts was never trivial, and relied on remarkable talents, knowledge lost during the daelkyr incursion, and the use of rare substances and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
more powerful weapons, such as Daggers of Venom or Keeper’s Fangs (also in chapter 7). So while the Dhakaani dar are relatively few in number compared to the people of the Five Nations, they’re not only
Grieving Tree presented in chapter 7. The creation of such Artifacts was never trivial, and relied on remarkable talents, knowledge lost during the daelkyr incursion, and the use of rare substances and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn’t heard of before. When asked about castle hauntings, the seneschal only
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
against change. Some scholars suggest that Orlassk's creation of medusas and basilisks is a blow against Belashyrra, as seeing these creatures is what triggers their deadly power. More information
, Valaara takes natural things and makes them unnatural. When using a relatively mundane insect as a base creature, consider what you can add to making it unnatural. This could be a mystical ability, but






