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Returning 35 results for 'because born diffusing concept refuge'.
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Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
;We weren’t born tame or domesticated, so we shouldn’t have to live that way. (Neutral)
4
Might. The strongest are meant to dominate the weak. (Evil)
5
Rage.
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The interplanar outlaw known as the Stranger had humble origins. The Stranger was born into a slum and orphaned as an infant. Early on, they used their knack for magic to
for years, but their luck eventually ran out. Fiendish foes set their sights on the Stranger, forcing the Stranger to flee to the Material Plane and take refuge in the city-state of Akharin Sangar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The interplanar outlaw known as the Stranger had humble origins. The Stranger was born into a slum and orphaned as an infant. Early on, they used their knack for magic to
for years, but their luck eventually ran out. Fiendish foes set their sights on the Stranger, forcing the Stranger to flee to the Material Plane and take refuge in the city-state of Akharin Sangar
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The interplanar outlaw known as the Stranger had humble origins. The Stranger was born into a slum and orphaned as an infant. Early on, they used their knack for magic to
for years, but their luck eventually ran out. Fiendish foes set their sights on the Stranger, forcing the Stranger to flee to the Material Plane and take refuge in the city-state of Akharin Sangar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
can’t be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
can’t be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
that suggests that if a hag consumes twins or triplets, her offspring might have additional, unusual abilities; similarly, devouring the seventh-born child of a seventh-born is said to be a way to pass
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
that suggests that if a hag consumes twins or triplets, her offspring might have additional, unusual abilities; similarly, devouring the seventh-born child of a seventh-born is said to be a way to pass
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
that suggests that if a hag consumes twins or triplets, her offspring might have additional, unusual abilities; similarly, devouring the seventh-born child of a seventh-born is said to be a way to pass
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
can’t be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of existence and my place in the world. 3 I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. 4 I
became a sorcerer because … 1 When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s chest when the character enters this cavern. H33. Watcher in the Walls This fifteen-foot-high
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s chest when the character enters this cavern. H33. Watcher in the Walls This fifteen-foot-high
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of






