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Returning 35 results for 'because both dealing constructs realms'.
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because both dwelling construct realms
because both daring construct realms
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because both dealing construct realms
because both delving constructed realms
Magic Items
Dungeon Master’s Guide
ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a
creature, the ammunition becomes nonmagical.
1d100
Creature Type
01–10
Aberrations
11–15
Beasts
16–20
Celestials
21–25
Constructs
26
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. 1d100 Creature Type 01–10 Aberrations 11–15 Beasts 16–20 Celestials 21–25 Constructs 26–35
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. Conceptopolis Amulet of Proof Against Detection and Location,
Ammunition of Slaying (Arrow
), Amulet of Health
1d100 Creature Type
01–10 Aberrations
11–15 Beasts
16–20 Celestials
21–25 Constructs
26–35 Dragons
36–45 Elementals
46–50 Humanoids
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. 1d100 Creature Type 01–10 Aberrations 11–15 Beasts 16–20 Celestials 21–25 Constructs 26–35
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. Conceptopolis Amulet of Proof Against Detection and Location,
Ammunition of Slaying (Arrow
), Amulet of Health
1d100 Creature Type
01–10 Aberrations
11–15 Beasts
16–20 Celestials
21–25 Constructs
26–35 Dragons
36–45 Elementals
46–50 Humanoids
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. Conceptopolis Amulet of Proof Against Detection and Location,
Ammunition of Slaying (Arrow
), Amulet of Health
1d100 Creature Type
01–10 Aberrations
11–15 Beasts
16–20 Celestials
21–25 Constructs
26–35 Dragons
36–45 Elementals
46–50 Humanoids
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. 1d100 Creature Type 01–10 Aberrations 11–15 Beasts 16–20 Celestials 21–25 Constructs 26–35
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sending them on their way. The characters explore the island, dealing with horrifying undead, surviving clergy, brutal mercenaries, and living constructs in trapped tunnels. Once they have cleared the
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
and their realms, the language used must be highly metaphorical. Their actual homes aren’t literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
and their realms, the language used must be highly metaphorical. Their actual homes aren’t literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
and their realms, the language used must be highly metaphorical. Their actual homes aren’t literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
doesn’t need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
doesn’t need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
doesn’t need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
prince comes out on top. 13 On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds. 14 Clear land for a new settlement in Q’barra, driving out the monsters that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
prince comes out on top. 13 On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds. 14 Clear land for a new settlement in Q’barra, driving out the monsters that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
prince comes out on top. 13 On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds. 14 Clear land for a new settlement in Q’barra, driving out the monsters that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
its weapon damage rolls. Inured to Undeath Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
its weapon damage rolls. Inured to Undeath Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
its weapon damage rolls. Inured to Undeath Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sparrows use the hawk stat block but are Constructs that are immune to poison and psychic damage; the effects of exhaustion; and the charmed, frightened, petrified, and poisoned conditions. The sparrows
matter what Endelyn says, that burbling beast of a dragon is a threat to our coven and our three realms. How Zybilna managed to befriend it, I’ll never know! Maybe we should ask her—ha ha.
Much love
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty






