Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'because build diffusing convey ready'.
Other Suggestions:
because build diffusing cover read
because build diffusing convey read
because build diffusing cover realm
because build diffusing confer realm
because build diffusing confer read
monsters
Icewind Dale: Rime of the Frostmaiden
Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Shapechanger. The werebear can use its action to
snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in their travels to the far
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, allow them to research Barovia in Sigil or ask the wizards about the place, then convey the points listed in the “Knowledge of Barovia” section below. When you’re ready to start the chapter, proceed to the “Arriving in Barovia” section.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, allow them to research Barovia in Sigil or ask the wizards about the place, then convey the points listed in the “Knowledge of Barovia” section below. When you’re ready to start the chapter, proceed to the “Arriving in Barovia” section.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, allow them to research Barovia in Sigil or ask the wizards about the place, then convey the points listed in the “Knowledge of Barovia” section below. When you’re ready to start the chapter, proceed to the “Arriving in Barovia” section.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
character creation — one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once they’re ready to go. Otherwise
, congratulate them on building their characters and begin the adventure with the next session. During character creation, your role as the DM is to let your players build the characters they want, and to help
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Kalaman By dawn the morning after evacuating from Vogler, the characters and Vogler’s surviving villagers arrive within sight of Kalaman. Read the following text when you’re ready to
characters are among the last to arrive from Vogler, likely accompanied by Darrett Highwater and other allies. When they reach the survivors’ camp, they find villagers organizing to assess their numbers, reunite separated families, and build fires to prepare meals.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Kalaman By dawn the morning after evacuating from Vogler, the characters and Vogler’s surviving villagers arrive within sight of Kalaman. Read the following text when you’re ready to
characters are among the last to arrive from Vogler, likely accompanied by Darrett Highwater and other allies. When they reach the survivors’ camp, they find villagers organizing to assess their numbers, reunite separated families, and build fires to prepare meals.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
variety of situations. The chapter also includes a selection of ready-to-use puzzles, which you can drop into any campaign. The tools herein build on the material in the Dungeon Master’s Guide and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Kalaman By dawn the morning after evacuating from Vogler, the characters and Vogler’s surviving villagers arrive within sight of Kalaman. Read the following text when you’re ready to
characters are among the last to arrive from Vogler, likely accompanied by Darrett Highwater and other allies. When they reach the survivors’ camp, they find villagers organizing to assess their numbers, reunite separated families, and build fires to prepare meals.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
character creation — one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once they’re ready to go. Otherwise
, congratulate them on building their characters and begin the adventure with the next session. During character creation, your role as the DM is to let your players build the characters they want, and to help
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
variety of situations. The chapter also includes a selection of ready-to-use puzzles, which you can drop into any campaign. The tools herein build on the material in the Dungeon Master’s Guide and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
character creation — one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once they’re ready to go. Otherwise
, congratulate them on building their characters and begin the adventure with the next session. During character creation, your role as the DM is to let your players build the characters they want, and to help
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
variety of situations. The chapter also includes a selection of ready-to-use puzzles, which you can drop into any campaign. The tools herein build on the material in the Dungeon Master’s Guide and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Waterdeep Dangers A number of hooks can connect to the exploits of characters engaged in a Waterdeep: Dragon Heist campaign. The famed walking statues of Waterdeep are showing signs of getting ready
destruction across the city. After stopping the threat, the characters learn that it was built based on a Kwalish design, and that other such designs might be used to build great engines of destruction. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Waterdeep Dangers A number of hooks can connect to the exploits of characters engaged in a Waterdeep: Dragon Heist campaign. The famed walking statues of Waterdeep are showing signs of getting ready
destruction across the city. After stopping the threat, the characters learn that it was built based on a Kwalish design, and that other such designs might be used to build great engines of destruction. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the






