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Returning 35 results for 'become barely diffusing complex ranger'.
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Species
Lorwyn: First Light
dangers in pursuit of new experiences, and adventurers are common.
Lorwyn boggarts also have a knack for magic. Boggarts who feel drawn to learning and using these natural affinities often become
Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass, or as a Wizard, especially the Diviner subclass, as boggarts have proven fond of
Grung Wildling
Legacy
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Monsters
Volo's Guide to Monsters
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
Monsters
Icewind Dale: Rime of the Frostmaiden
":"cold"} cold damage.Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
Monsters
Fizban's Treasury of Dragons
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
lingers in a draconic corpse.
While most would-be grafters wind up hideously scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. Geryon's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: alter self (can become
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
Monsters
Bigby Presents: Glory of the Giants
the antithesis of the artistry that drives the stone giant’s ordning. The Horned King, Baphomet, is an exception. Though he is a merciless hunter, the Prince of Beasts also crafts complex mazes
as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. Geryon's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: alter self (can become
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
thirst for violence and conquest that propels the fey to war. These plants become needle lords—ogre-shaped masses of thorny vines covered with long, cruel needles that pierce flesh. A needle lord
Ancient Red Dragon
Legacy
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Monsters
Basic Rules (2014)
that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its
control.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair
Monsters
The Book of Many Things
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
with utmost respect. If he discovers Augustus’s plot to become human and leave the Moonstalkers, he would consider it the ultimate betrayal.Change Shape. Delour polymorphs into a rat-humanoid
Monsters
Acquisitions Incorporated
folk hear the tales of her prowess, the “C” Team cartographer's fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number of
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Adult Red Dragon
Legacy
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Monsters
Basic Rules (2014)
within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns
.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On
Adult Red Dracolich
Legacy
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Monsters
Monster Manual (2014)
throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or
are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.
Throughout the lair complex, servants erect monuments to the dracolich's power
Baphomet
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Monsters
Out of the Abyss
Presence. Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or take 13 (2d12);{"diceNotation":"2d12","rollType":"damage","rollAction":"Stinger","rollDamageType":"poison"} poison damage and become poisoned until it finishes a short or
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or take 13 (2d12);{"diceNotation":"2d12","rollType":"damage","rollAction":"Stinger","rollDamageType":"poison"} poison damage and become poisoned until it finishes a short or
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Monsters
Fizban's Treasury of Dragons
crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Monsters
Fizban's Treasury of Dragons
amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble
than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance. Everything is a complex interaction of forces that
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
Monsters
Spelljammer: Adventures in Space
’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid
objects. In this semi-incorporeal state, roughly half of the dragon’s body has a dark, indistinctly spectral form.A Lunar Dragon’s Lair
The cave complex where a lunar dragon makes its lair
Monsters
Spelljammer: Adventures in Space
the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other
creatures or solid objects. In this semi-incorporeal state, roughly half of the dragon’s body has a dark, indistinctly spectral form.A Lunar Dragon’s Lair
The cave complex where a lunar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"force"} force damage.
Frightful Presence. Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Monsters
Fizban's Treasury of Dragons
amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Wizard
Legacy
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Classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
a DC 16 Constitution saving throw or take 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Spore Salvo", "rollDamageType":"poison"} poison damage and become poisoned for 1 minute
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Retreat! If the adventurers retreat from the sounds of battle, they barely escape from a partial collapse of their local section of Araumycos’s cavern complex. They race ahead of a small horde of
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
succeed on a DC 19 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"", "rollDamageType":"poison"} poison damage and become poisoned for 1 minute. The
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley, the setting for this adventure (and many others, if you wish). The Dessarin River, one of the mighty waterways of the North, runs through a barely settled frontier region a few days
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley, the setting for this adventure (and many others, if you wish). The Dessarin River, one of the mighty waterways of the North, runs through a barely settled frontier region a few days
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced






