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Returning 35 results for 'become being diffusing careers regards'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Multiattack. As a bonus action, it can make an attack with its javelin. This is in addition to a normal
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Red Abishai
Legacy
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Monsters
Mordenkainen’s Tome of Foes
it must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
Monsters
Vecna: Eve of Ruin
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous
Elf
Legacy
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Species
Basic Rules (2014)
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
magic-items
Dungeon Master’s Guide
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
saving throws.
Swarming Insects. Insects and insectile Beasts within 1 mile of the palanquin become disoriented and aggressive, coalescing into unnatural swarms and attacking any creatures in sight
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Campus Kerfuffle The day has finally arrived! Your players’ characters have moved to campus, have picked up their tomes and uniforms, and are about to embark on their academic careers at Strixhaven
emerge. Danger crops up in the most unassuming places, and the characters must rise to the occasion. Will they become campus heroes? Or will these kerfuffles explode into something that threatens all of Strixhaven?
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Campus Kerfuffle The day has finally arrived! Your players’ characters have moved to campus, have picked up their tomes and uniforms, and are about to embark on their academic careers at Strixhaven
emerge. Danger crops up in the most unassuming places, and the characters must rise to the occasion. Will they become campus heroes? Or will these kerfuffles explode into something that threatens all of Strixhaven?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Campus Kerfuffle The day has finally arrived! Your players’ characters have moved to campus, have picked up their tomes and uniforms, and are about to embark on their academic careers at Strixhaven
emerge. Danger crops up in the most unassuming places, and the characters must rise to the occasion. Will they become campus heroes? Or will these kerfuffles explode into something that threatens all of Strixhaven?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
are actually ancient gold dragons in disguise—the companions of the dragon god Bahamut, which is the patron’s true identity. Perhaps foreseeing that they are destined to become mighty heroes, Bahamut
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
are actually ancient gold dragons in disguise—the companions of the dragon god Bahamut, which is the patron’s true identity. Perhaps foreseeing that they are destined to become mighty heroes, Bahamut
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
are actually ancient gold dragons in disguise—the companions of the dragon god Bahamut, which is the patron’s true identity. Perhaps foreseeing that they are destined to become mighty heroes, Bahamut
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or
gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes. HAUGHTY BUT GRACIOUS
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status. Whenever
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
criminals, and retired adventurers can all be found within the company’s ranks. The Watch Watch officers can spend their entire careers within the Upper City. Bankrolled by the patriars, the Watch has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
location after a crime or similar incident is reported. The Flaming Fist The red and gold symbol of the Flaming Fist mercenary company (see "Flaming Fist Coat of Arms") has become emblematic of Baldur’s
criminals, and retired adventurers can all be found within the company’s ranks. The Watch Watch officers can spend their entire careers within the Upper City. Bankrolled by the patriars, the Watch has a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
criminals, and retired adventurers can all be found within the company’s ranks. The Watch Watch officers can spend their entire careers within the Upper City. Bankrolled by the patriars, the Watch has






