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Returning 35 results for 'become blades diffusing concerned resolve'.
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before blade diffusing concerned resolve
becomes blade diffusing concerned resolve
Monsters
Planescape: Adventures in the Multiverse
planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave the Outlands, manifesting gleaming blades to destroy those that threaten multiversal
their extraordinary anatomies often act in defiance of natural forces.Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAura of Blades. The aurumach manifests a spectral, golden aura
Monsters
Dragonlance: Shadow of the Dragon Queen
damage.Skeletal knights are powerful Undead that arise to serve even more wicked beings—often death knight;death knights. Those who become skeletal knights were typically virtuous in life but betrayed
blades deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing.Poison
Monsters
Strixhaven: A Curriculum of Chaos
Theorem"}. The professor magically influences the mind of up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 15 Intelligence saving throw or become charmed by the
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Monsters
Strixhaven: A Curriculum of Chaos
;apprentices and then as pledgemages—cut imposing figures on campus. Dressed in smartly trimmed black-and-white uniforms, these budding mages practice bolstering speeches and wield inky blades
target must succeed on a DC 13 Wisdom saving throw or become frightened of the pledgemage for 1 minute. While frightened in this way, the target can’t take reactions, its speed is halved, and
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible with it.Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.
Duergar
Duergar are dwarves of the deep
(included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Monsters
Locathah Rising
him.
The coral in a 60-foot radius grows rapidly around creatures inside the coral mountain. Each creature must succeed on a DC 18 Strength saving throw or become restrained. Restrained creatures
), and doesn’t require Gar to maintain concentration. Gar Shatterkeel and any creatures he designates are immune to this effect.
Up to five corpses that Gar can see within 60 feet rise up as drowned blade;drowned blades and attack anyone Gar directs them to on his turn.
Cold
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.
Bavlorna lives like a hermit. She is frazzled, impatient, paranoid
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
Monsters
Bigby Presents: Glory of the Giants
from harm it might cause.
If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of
, they slumber and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its
Monsters
Van Richten’s Guide to Ravenloft
weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
. Their bargains transform them into vicious butchers that exist only to indulge their endless bloodlust. While some who become relentless killers began life as innocents, any semblance of who they were
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
Monsters
Icewind Dale: Rime of the Frostmaiden
ice crystal that hovers in a space within 5 feet of her. Auril then targets a creature she can see within 60 feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or become
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Backgrounds
Sword Coast Adventurer's Guide
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
Skill Proficiencies: History
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spark and hum when they are brought together. A creature that touches either of the blades takes 5 (2d4) lightning damage and must succeed on a DC 15 Constitution saving throw or become paralyzed while
midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spark and hum when they are brought together. A creature that touches either of the blades takes 5 (2d4) lightning damage and must succeed on a DC 15 Constitution saving throw or become paralyzed while
midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
spark and hum when they are brought together. A creature that touches either of the blades takes 5 (2d4) lightning damage and must succeed on a DC 15 Constitution saving throw or become paralyzed while
midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the location
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completely, one learns much of the wider world. A monk’s focus on inner mastery leads many such individuals to become detached from society, more concerned with their personal experience than with happenings






