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Returning 35 results for 'become boggarts diffusing concept readily'.
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races
Lorwyn: First Light
dangers in pursuit of new experiences, and adventurers are common.
Lorwyn boggarts also have a knack for magic. Boggarts who feel drawn to learning and using these natural affinities often become
. These boggarts might become Warlocks, particularly leaning toward the Archfey Patron subclass; some might believe their patron is Isilu. Others prove to be Sorcerers and are especially likely to manifest their power in the form of the Wild Magic Sorcery subclass.
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
their humanity to become like the serpent gods in form, as well as in thought and emotion.
Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
, or even curses. Like their Lorwyn counterparts, Shadowmoor boggarts are drawn to magic. These boggarts might become Warlocks, particularly leaning toward the Archfey Patron subclass; some might
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
, or even curses. Like their Lorwyn counterparts, Shadowmoor boggarts are drawn to magic. These boggarts might become Warlocks, particularly leaning toward the Archfey Patron subclass; some might
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magic. Boggarts who feel drawn to learning and using these natural affinities often become Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass
, or even curses. Like their Lorwyn counterparts, Shadowmoor boggarts are drawn to magic. These boggarts might become Warlocks, particularly leaning toward the Archfey Patron subclass; some might
Triton
Legacy
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races
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Firbolg
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races
Volo's Guide to Monsters
, typically those used to mask their presence, and many go on to master nature magic.
Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
luck in Maghen’s Marketplace, as the underwater bazaar is famous for its many merchants’ magic wares. Festival of Tales. Thanks to their exploits in Lorwyn, the adventurers have become well known, and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
luck in Maghen’s Marketplace, as the underwater bazaar is famous for its many merchants’ magic wares. Festival of Tales. Thanks to their exploits in Lorwyn, the adventurers have become well known, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Oceanus is with the party, on the other hand, he recognizes any sahuagin on sight. He has general (biased) knowledge as to their nature, and he readily identifies such creatures to the characters.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
luck in Maghen’s Marketplace, as the underwater bazaar is famous for its many merchants’ magic wares. Festival of Tales. Thanks to their exploits in Lorwyn, the adventurers have become well known, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Oceanus is with the party, on the other hand, he recognizes any sahuagin on sight. He has general (biased) knowledge as to their nature, and he readily identifies such creatures to the characters.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Oceanus is with the party, on the other hand, he recognizes any sahuagin on sight. He has general (biased) knowledge as to their nature, and he readily identifies such creatures to the characters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
described here might be able to give the adventurers some insight into the substance of the Prophecy they have become tangled up in, and seers and sages might be able to offer further insight into the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
described here might be able to give the adventurers some insight into the substance of the Prophecy they have become tangled up in, and seers and sages might be able to offer further insight into the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
Goblin
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races
Volo's Guide to Monsters
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
described here might be able to give the adventurers some insight into the substance of the Prophecy they have become tangled up in, and seers and sages might be able to offer further insight into the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
separated from their memories, which become wandering eidolons (see chapter 6). They retain their personalities and skills, but each Returned tends to be a very different being from who they once were
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
become lost in the mist. Strahd allows the Vistani to come and go as they please because he admires their lust for life and their willingness to serve him when he needs them. He also owes an ancient debt
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
become lost in the mist. Strahd allows the Vistani to come and go as they please because he admires their lust for life and their willingness to serve him when he needs them. He also owes an ancient debt
, a secret society of wereravens. Not powerful enough to defeat Strahd on their own, the Keepers readily assist adventurers who find themselves drawn into Strahd’s domain. My army settled in the valley
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has become suffused with demonic magic can warp a creature’s mind, causing madness that usually fades away once the contact is broken.
Chardalyn is cold to the touch and readily accepts






